STAGIONE 1: CROSSROADS
[ANNO 7] Inizio: 27 maggio 2025/ Fine: agosto 2025
Questa stagione NON è una ripetizione delle Stagioni precedenti e fa parte delle Stagioni 2.0.
RICOMPENSE
Missione Climax – Difficoltà MASTER:
- Maschera esotica: Tinkerer
Livelli Stagione:
- LMG esotica: Pakhan
- Fondina esotica: Nimble Holster
- Gear Set: Measured Assembly
- Brand Set: Imminence Armaments
- Armi nominali:
- Lud (SOCOM MK16)
- Purist (Converted SMG-9 A2)
- Talento: Perfect Streamline
- Ginocchiere nominali: Cloak
- Attributo perfetto
- Zaino nominale: Cap’n
- Talento: Perfect Leadership
CACCIA ALL’UOMO
MODIFICATORI [ENG]
Global Modifier
This season’s Global Modifier is “Hard-Core”, bringing new build-focused bonuses for yourself and your allies that grow based on your Gear Cores, and increase even further upon defeating enemies marked with Hostile Countermeasures.
You will gain three Attribute Scores: Firearms, Stamina and Electronics, each bonus scaling with the current Attribute Tier.
Firearms
- Grants +[X]% Critical Hit Chance (CHC) that bypasses the CHC cap.
- Tier 5 Effect: Instantly refills all ammo, including Signature Weapon ammo.
Stamina
- Applies +[Y]% Bonus Armor every 300K damage you take.
- Note: Shields require 1.2M damage instead of 300k for the modifier’s effects to apply.
- Tier 5 Effect: Instantly refills all Armor Kits.
Electronics
- Every time a skill is used, the cooldown of your other skill is reduced by [Z]% of its current value. (Note: Shields are excluded.)
Tier Progression and Effects Based on Score:
SCORE | TIER | FIREARMS [X] | STAMINA [Y] | ELECTRONICS [Z] |
0 – 249 | Tier 1 | 2 | 1 | 7.5 |
250 – 499 | Tier 2 | 4 | 1.5 | 11.25 |
500 – 749 | Tier 3 | 5 | 2 | 13.75 |
750 – 999 | Tier 4 | 6 | 2.5 | 16.25 |
1000 | Tier 5 | 10 | 3.5 | 22.5 |
Tier 5 Extra Effect | Complete Ammo Refill (including Signature) | Armor Kits Refilled. | Both Cooldowns Reset. |
Attribute Scores are influenced by your gear and combat actions:
- Each Gear Core adds to your baseline score.
- Killing marked enemies grants bonus points.
Active Modifiers
This season introduces five Active Modifiers, designed to consume your current score bonus in exchange for a powerful temporary boost. While they work best when coordinated with a team, solo players will also benefit significantly from their effects.
Additionally, Passive Modifier values are doubled for the full duration of any Active Modifier.
- Broken Link – on activation, freeze all attributes at their current score and double the values of each current bonus offered by the attributes’ respective tiers, for a limited duration.
- Target-Rich Environment – on activation,3 unmarked targets within 35m will each be marked with a different mark. For the next 15s, your kills and assists will yield a x2 attribute score multiplier. After the 15s are up, freeze the attributes at their current score and the values of each current bonus offered by the attributes’ respective tiers is multiplied by 4 for 25s.
- Assault Link – on activation, the player’s Firearms Score is set to Tier 5 for the duration of the ability. Allies within 25m are granted a Firearms Score bonus when cast. The player gains +5% Weapon DMG for every non-red core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.
- Security Link – on activation, the player’s Stamina Score is set to Tier 5 for the duration of the ability. Allies within 25__m__ are granted a Stamina Score bonus when cast. The player gains 60k extra Max Armor for every non-Blue core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.
- Tech Link – on activation, the player’s Electronics Score is set to Tier 5 for the duration of the ability. Allies within 25 m are granted an Electronics Score bonus when cast. The player gains +10% Skill Efficiency for every non-Yellow Core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.
Passive Modifiers
This season’s Passive Modifiers are directly tied to your current Attribute Tiers. For a passive modifier to be activated, you need to have one or more attributes reaching a minimum tier. If you drop below the required Tier, the bonus becomes inactive.
- Loaded up – 25% of +Critical Hit Chance (CHC%) is added as +Critical Hit Damage (CHD%) while Max Tier in Firearms.
- Specialized – Signature Weapon DMG is boosted by 10% for each Firearms Tier.
- Extra Padding – Gain 5% Protection from Elites per Blue Core while Max Tier in Stamina.
- Safety First – Hazard Protection is increased by 7.5% for each Stamina Tier.
- Hands-on – While in Max Electronics Tier, 50% of the current Skill Haste bonus is added as a Skill Damage Bonus.
- Interference Blocker – Disrupt Resistance is increased by 10% for each Electronics Tier.
- The Best Kind of Defense – While at least Tier 3 in both Firearms and Stamina, gain +2.5% Headshot Damage for every 100K Armor you have.
- Supportive – While at least Tier 3 in both Stamina and Electronics increases outgoing and incoming repair by 25%.
- Tech Upgrades – While at least Tier 3 in both Firearms and Electronics increases Skill Duration by 25% of the current CHD value.
- Multitasker – While at Tier 5 in all Attributes, you receive +7.5% Weapon DMG, 85k Max Armor increase and +1 Skill Tier.
- A Tier a Day – For each Tier in any attribute, gain +10% Max Health.
Hostile Countermeasures
This season, there are 3 hostile modifiers in the form of coloured marks, offering enemy buffs.
Enemies can spawn with one, two, or all three unique Marks at once. But they cannot gain the same mark twice. Marks are directly tied to the Global Modifier and the Attribute Score system.
Enemy Marks and Effects
- Firearms Mark – the marked enemy gains +15% DMG and +20% Movement Speed.
- Stamina Mark – the marked enemy gains Overheal. Critical Hit Damage is reduced by 35% on this enemy.
- Electronics Mark – the marked enemy takes -33% Damage from skills and -33% Damage to Weakpoints. While their gadgets are deployed, they take -33% Damage.
Note: Enemies cannot receive the same Mark more than once, but they can carry up to 3 different Marks at the same time.
Rewards for Engaging Marked Enemies
- Killing a marked enemy grants Score Points in each Attribute corresponding to their Marks.
- Assisting (dealing any damage) grants Score Points per relevant Attribute when the enemy dies.
- Skill kills count as assists, not kills.
- Skill-based assists do not grant any Score Points.