DLC Battle for Brooklyn / Y7S1 Crossroads [PATCH NOTES]- Manutenzione server TD2 – 27 maggio

Martedì 27 maggio i server di The Division 2 saranno offline dalle 9.00 per una manutenzione programmata, che servirà a implementare l’aggiornamento Year 7 Season 1 (Crossroads) e il DLC Battle for Brooklyn.

Durata prevista: 7 ore
Dimensione patch: ~ 16GB

Seguire il post su Twitter ufficiale per aggiornamenti su eventuali ritardi/estensioni della manutenzione, o riaperture anticipate dei server.

PATCH NOTES [ENG]

While Crossroads is at the heart of this update, the biggest addition is the launch of our new DLC – Battle for Brooklyn. Set in post-pandemic New York during fall, this campaign takes agents to the streets of Brooklyn Heights and Dumbo to face the growing threat of the Purple Flame.

Featuring new enemies, unlockable skills (including the return of Smart Cover), and the exclusive Catalyst Exotic Mask, Battle for Brooklyn lays the foundation for what’s next in The Division 2.

The DLC officially launches on May 27, with access granted after maintenance concludes.

 

MODIFIERS

Global Modifier 

This season’s Global Modifier is “Hard-Core”, bringing new build-focused bonuses for yourself and your allies that grow based on your Gear Cores, and increase even further upon defeating enemies marked with Hostile Countermeasures.

You will gain three Attribute Scores: Firearms, Stamina and Electronics, each bonus scaling with the current Attribute Tier.

Firearms

  • Grants +[X]% Critical Hit Chance (CHC) that bypasses the CHC cap.
  • Tier 5 Effect: Instantly refills all ammo, including Signature Weapon ammo.

Stamina

  • Applies +[Y]% Bonus Armor every 300K damage you take.
    • Note: Shields require 1.2M damage instead of 300k for the modifier’s effects to apply.
  • Tier 5 Effect: Instantly refills all Armor Kits.

Electronics

  • Every time a skill is used, the cooldown of your other skill is reduced by [Z]% of its current value. (Note: Shields are excluded.)

Tier Progression and Effects Based on Score:

SCORE TIER FIREARMS [X] STAMINA [Y] ELECTRONICS [Z]
0 – 249 Tier 1 2 1 7.5
250 – 499 Tier 2 4 1.5 11.25
500 – 749 Tier 3 5 2 13.75
750 – 999 Tier 4 6 2.5 16.25
1000 Tier 5 10 3.5 22.5
Tier 5 Extra Effect Complete Ammo Refill (including Signature) Armor Kits Refilled. Both Cooldowns Reset.

Attribute Scores are influenced by your gear and combat actions:

  • Each Gear Core adds to your baseline score.
  • Killing marked enemies grants bonus points.

Active Modifiers

This season introduces five Active Modifiers, designed to consume your current score bonus in exchange for a powerful temporary boost. While they work best when coordinated with a team, solo players will also benefit significantly from their effects.

Additionally, Passive Modifier values are doubled for the full duration of any Active Modifier.

  • Broken Link – on activation, freeze all attributes at their current score and double the values of each current bonus offered by the attributes’ respective tiers, for a limited duration.
  • Target-Rich Environment – on activation,3 unmarked targets within 35m will each be marked with a different mark. For the next 15s, your kills and assists will yield a x2 attribute score multiplier. After the 15s are up, freeze the attributes at their current score and the values of each current bonus offered by the attributes’ respective tiers is multiplied by 4 for 25s.
  • Assault Link – on activation, the player’s Firearms Score is set to Tier 5 for the duration of the ability. Allies within 25m are granted a Firearms Score bonus when cast. The player gains +5% Weapon DMG for every non-red core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.
  • Security Link – on activation, the player’s Stamina Score is set to Tier 5 for the duration of the ability. Allies within 25__m__ are granted a Stamina Score bonus when cast. The player gains 60k extra Max Armor for every non-Blue core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.
  • Tech Link – on activation, the player’s Electronics Score is set to Tier 5 for the duration of the ability. Allies within 25 m are granted an Electronics Score bonus when cast. The player gains +10% Skill Efficiency for every non-Yellow Core equipped. Attributes are frozen and bonuses are multiplied by 4 for the duration of the modifier. Duration increased by 3s for each ally nearby at the time of activation.

Passive Modifiers

This season’s Passive Modifiers are directly tied to your current Attribute Tiers. For a passive modifier to be activated, you need to have one or more attributes reaching a minimum tier. If you drop below the required Tier, the bonus becomes inactive.

  • Loaded up – 25% of +Critical Hit Chance (CHC%) is added as +Critical Hit Damage (CHD%) while Max Tier in Firearms.
  • Specialized – Signature Weapon DMG is boosted by 10% for each Firearms Tier.
  • Extra Padding – Gain 5% Protection from Elites per Blue Core while Max Tier in Stamina.
  • Safety First – Hazard Protection is increased by 7.5% for each Stamina Tier.
  • Hands-on – While in Max Electronics Tier, 50% of the current Skill Haste bonus is added as a Skill Damage Bonus. ​
  • Interference Blocker – Disrupt Resistance is increased by 10% for each Electronics Tier.
  • The Best Kind of Defense – While at least Tier 3 in both Firearms and Stamina, gain +2.5% Headshot Damage for every 100K Armor you have.
  • Supportive – While at least Tier 3 in both Stamina and Electronics increases outgoing and incoming repair by 25%.
  • Tech Upgrades – While at least Tier 3 in both Firearms and Electronics increases Skill Duration by 25% of the current CHD value.
  • Multitasker – While at Tier 5 in all Attributes, you receive +7.5% Weapon DMG, 85k Max Armor increase and +1 Skill Tier.
  • A Tier a Day – For each Tier in any attribute, gain +10% Max Health.

Hostile Countermeasures 

This season, there are 3 hostile modifiers in the form of coloured marks, offering enemy buffs.

Enemies can spawn with one, two, or all three unique Marks at once. But they cannot gain the same mark twice. Marks are directly tied to the Global Modifier and the Attribute Score system.

Enemy Marks and Effects

  • Firearms Mark – the marked enemy gains +15% DMG and +20% Movement Speed.
  • Stamina Mark – the marked enemy gains Overheal. Critical Hit Damage is reduced by 35% on this enemy.
  • Electronics Mark – the marked enemy takes -33% Damage from skills and -33% Damage to Weakpoints. While their gadgets are deployed, they take -33% Damage.

Note: Enemies cannot receive the same Mark more than once, but they can carry up to 3 different Marks at the same time.

Rewards for Engaging Marked Enemies

  • Killing a marked enemy grants Score Points in each Attribute corresponding to their Marks.
  • Assisting (dealing any damage) grants Score Points per relevant Attribute when the enemy dies.
  • Skill kills count as assists, not kills.
  • Skill-based assists do not grant any Score Points.

 

MANHUNT SCOUTS

In Crossroads, new Manhunt Scouts will continue to be released weekly – but there’s no longer a requirement to complete them in a fixed order once they’re available.

This season, only the two Scout missions designated as High-Value Targets are required to unlock access to the Climax Mission. These missions are critical for gathering intel and progressing through the Manhunt. The rest can be completed in any order – or skipped entirely. Prioritize accordingly, Agent.

SEASONAL JOURNEY

We’re introducing several updates aimed at making the Seasonal Journey more flexible and rewarding:

  • Journey Missions 4,5, and 6 now unlock simultaneously after completing Mission 3. You can now tackle these missions in any order.
  • Each mission is themed around a specific attribute – Firearms, Stamina, and Electronics – and focuses on related objectives and passives.

Passive Modifiers are no longer unlocked by completing entire missions. Instead, they’re tied to specific objectives within Missions 4 through 7:

  • Missions 4-6: The first two objectives in each unlock their respective attribute-base passives.
  • Mission 6: Unlocks Hybrid passives through its first five objectives.

Active Modifiers continue to be unlocked by completing at least 6 objectives in Missions 3-6:

  • Broken Link is granted automatically alongside the Global Modifier.
  • Additional Active Modifiers are awarded based on total objectives completed within each mission.

Finally, Mission 7 becomes available once you’ve earned at least 4 Passive Modifiers from Missions 4-6.

This new structure allows for a more gradual and customizable progression, giving you the freedom to unlock passives and active modifiers in the order that best suits your build and playstyle.

GEAR, WEAPONS & TALENTS

Gear up for new build opportunities: this season brings two new Named Weapons, several new Talents, and fresh additions with a new Gear and Brand Set.

Exotic enthusiasts have plenty to chase, too – a powerful new Exotic Holster, an exclusive Exotic Mask tied to the Climax Mission, and the return of a familiar face from The Division in the form of an Exotic RPK-74. If you remember the Pahkan, you’ll want to make room in your loadout!

NEW EXOTIC WEAPON

Pakhan Exotic RPK-74 Talent Pakhan Each kill with this weapon grants a stack of 75% Magazine Size to the next magazine, up to 4 stacks.

Weapon Mods
Muzzle: +10% Reload Speed
Optics: +15% Weapon Damage
Underbarrel: +15% Crit Chance
Magazine: +20 Rounds

NEW EXOTIC GEAR

Nimble Holster Exotic Holster Talent Bob and Weave

For PvE: Receive 5% Repairs for every 1m run in cover-to-cover. Damage taken while doing a cover-to-cover is healed over 10s.
For PvP: Receive 3% Repairs for every 1m run in cover-to-cover. Damage taken while doing a cover-to-cover is healed over 10s.

Attributes
– Red Core
– Critical Hit Chance
– Critical Hit Damage

NEW GEAR 

Measured Assembly
Gear Set
2 Pieces equipped give +15% Skill Haste.
3 Pieces equipped give +60% Repair Skills; +40% Explosive Resistance.
4 Pieces equipped unlock a new unique talent.Talent HuddleReceive +1 Skill Tier for each ally Agent that is within range of your Hive. While at Skill Tier 6, having at least one ally Agent in the range of your Hive of Smart Cover for 4s will grant Overcharge for 15s. Cooldown: 40s.
Mortars and enemy Skills that enter the range of your Hive or Smart Cover will be destroyed. Cooldown 10s. The cooldown is 20% faster for each ally Agent within the range of your Hive or Smart Cover.

Chest and Backpack Talents:
Chest Bonus – Talent Hivemind

Decrease the Overcharge cooldown from 40 to 25.

Backpack Bonus – Talent “Smart Cooperation”
Decrease the cooldown for destroying Mortars or enemy Skills from 10 to 1.

Imminence Armaments
Brand Set
1 Piece equipped gives +5% Weapon Damage.
2 Pieces equipped give +100% Increased Threat.
3 Pieces equipped +60% Pistol Damage.Named Gear Pieces:
Named Backpack “Cap’n” – Talent Perfect Leadership
Performing a cover-to cover grants 20% of your armor as bonus armor to you and all allies for 10s. This is tripled if you end within 10m of an enemy.  Cooldown: 10s.Named Kneepads “Cloak” – Talent Perfect Attribute
+50% Reduced Threat.

Players can obtain the Measured Assembly Gear Set through seasonal caches, by progressing through the final three chapters of the Seasonal Journey, or by exploring the Open World. It can also be farmed through targeted loot for those looking to complete their set. Additionally, Blueprints for the set will be available exclusively through the Seasonal Journey.

NEW NAMED WEAPONS & TALENTS

Lud
SOCOM MK16
Talent Perfect Streamline

PvE: Receive +47% Weapon Damage when no Skills are Deployed or on Cooldown.

PvP: Receive +37% Weapon Damage when no Skills are Deployed or on Cooldown.

Purist
Converted SMG-9 A2
Talent Perfect Streamline

PvE: Receive +47% Weapon Damage when no Skills are Deployed or on Cooldown.

PvP: Receive +37% Weapon Damage when no Skills are Deployed or on Cooldown.

Talent Streamline PvE: Receive +42% Weapon Damage when no Skills are Deployed or on Cooldown.

PvP: Receive +32% Weapon Damage when no Skills are Deployed or on Cooldown.

MASTER CLIMAX MISSION

Successfully completing the Master Climax Mission for the first time guarantees players the Exotic Mask “Tinkerer” as a special reward.

While completing the Climax Mission on Master guaranteed the Tinkerer Mask, it can also drop at any difficulty – just with lower chances. The higher the difficulty, the better your odds.

Tinkerer
Exotic Mask
Talent Abridged

If your Primary and Secondary weapon are not Exotic or Named and of the same type, the Secondary Weapon’s talent will also be applied to the Primary Weapon.

– Doesn’t apply to talents that include Weapon Swapping.
– Doesn’t apply if the Primary and Secondary weapon have the same Talent.

PLAYER ONBOARDING IMPROVEMENTS

We’re making it easier for new Agents to learn the ropes and hit the ground running with two onboarding features: Milestone Builds and the new Level 40 Boost.

Milestone Builds

Milestone Builds are designed to help new players understand the basics of build-making through guided progression.

  • One Milestone Cache is granted at each of the following levels: 8,15,25, and 35.
  • Each Cache includes a strong weapon and gear pieces that work well together, encouraging players to experiment with synergy and loadout structure.
  • Equipping the gear triggers quick explanations that highlight how pieces work together.

QUALITY OF LIFE CHANGES

Progression and Objectives

  • Seasonal Journey objectives can now be progressed while playing in co-op.
  • Season XP rewards for all Living World Activities, Main Missions and Game Modes have been increased by 85%.

Scavenging Points

This season, we’re updating how Scavenging Points work to create a more balanced and account-friendly system.

  • Scavenging Points are now shared across all characters on your account. Hardcore characters have a separate pool.
  • The shared pool becomes available once a character unlocks the SHD Watch.
  • On first login, the available pool will be set to match the maximum amount earned by any single character on your account.
  • From then on, any use of these points will draw from the same account wide total, meaning they can’t be reused across multiple characters.

To support this change, we’ve tripled the resource rewards earned from Scavenging Points. This ensures better value and a smoother progression experience for all Agents.

Resource Y6S3 Y7S1
E-Credits 11500 34500
Ceramics 100 300
Polycarbonate 100 300
Steel 100 300
Carbon Fiber 75 225
Electronics 75 225
Titanium 75 225
Printer Filament 15 45
SHD Calibration 1 3
Field Recon Data 2 6

We understand this is a big shift, that’s why you’ll receive a one-time grant of 100% of your previously earned Scavenging Points that one character would get, based on your SHDlevel,so you can spend them freely under the new system.

Level 40 Boost

The new Level 40 Boost offers a faster path to endgame content.

  • It instantly levels a character to 40 and provides a full set of Level 40 gear.
  • It can be purchased individually per character and is also automatically granted to anyone who owns the Battle for Brooklyn DLC.

Other Changes

  • Fixed the issue with the “Combat Medic” talent on Birdie’s Quick Fix exotic backpack not working as intended.
  • Fixed the issue with agents being unable to open caches when their inventory is full.
  • Fixed the issue with mortars in the Y6S3 Climax Mission dealing full damage through props in Beat 4 and Beat 7, hitting players below with both the explosion and poison cloud.
  • Fixed the issue with exotic skin textures not loading properly in the Apparel tab of the inventory.

SEASON PASS

The optional Season Pass is available for all The Division® 2 players starting at Level 1, priced at 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store and it’s available to everyone. While the Season Pass is accessible from Level 1, some of the rewards will be usable only when you reach Level 40.

Additionally, players can opt for the Premium+ option, available for $29.99 or your regional equivalent, which bundles the Premium Season Pass with multiple rewards, offering even greater value.

Players with the Season Pass can gain access to the following premium track rewards:

  • 10 gear dyes
  • 10 universal weapon skins
  • 2 outfits
  • 2 new Prestige Arm Patches

Moreover, players can earn 400 Premium Credits by progressing through the Season Pass on the premium track.

The free track will include:

  • 3 Arm Patches
  • 1 Outfit
  • 1 Exotic Weapon
  • 1 Exotic Gear
  • 2 Named Weapons
  • 2 Named Gear
  • 1 High-End Brand Set pieces
  • 1 Universal Weapon Skin

ONE TIME OFFER

Don’t miss out on this exclusive One Time Offer, available for $19.99 or your regional equivalent. It includes 2000 Premium Credits plus a bonus 600 Credits. Plus, you’ll also receive the rare Bedlam Mask, for agents who make their presence known before the first shots fired.

You can also track some of the top-level investigations being conducted by the team over on our Known Issues Board.

 

Fonte: Ubisoft

 

 

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