PTS Stagione 1 Anno 8 “Rise Up” [Patch Notes]

Il Public Test Server del prossimo aggiornamento “Y8S1 – Rise Up” di The Division 2 verrà attivato a breve per consentire ai giocatori su PC di effettuare i test prima del rilascio della patch, in arrivo ad Aprile.

Se avete il client PTS già installato, Ubisoft Connect scaricherà solo una patch, altrimenti sarà necessario scaricare l’intero client di gioco. Ricordiamo che si tratta appunto di un client separato da quello normale, e tutto ciò che viene fatto e ottenuto nel server di test NON verrà trasferito nel server live.

Questo server di test, come sempre, sarà disponibile solo su PC (Ubisoft Connect). Qui di seguito troverete tutte le informazioni necessarie.

Apertura server: 20 marzo ore 14.00
Chiusura server: 23 marzo ore 14.00
Preload: disponibile

Dimensione patch:

  • Client intero: ~100GB
  • Solo patch: ~27GB

 

PATCH NOTES [ENG]

(Ci stiamo occupando della traduzione…)

Fonte: Board ufficiale su Trello Parte 1Parte 2

🔶ESCALATION🔶

Escalation is a new way to replay main missions with increasing difficulty and rewards. It is designed as an endgame challenge for those who have completed the main campaign. Escalation missions follow a rotating schedule. Only a selection of missions will be available at any given time, and this list will refresh periodically throughout the season.

Before starting an Escalation run, you choose a Tier that determines the difficulty. Each mission currently has 10 Tiers, and the higher the Tier, the more challenging it becomes.

To start a run, you must spend a new currency called Escalation Tokens. The cost increases with each Tier. Completing the mission rewards additional tokens and materials, while failing the run means the tokens spent on that attempt are lost.

🔹HOW IT WORKS🔹

You can view available Escalation missions from a dedicated menu in the Base of Operations, next to the Countdown vendor. From there, you can fast travel directly to the mission location.

Escalation runs themselves are configured and started from the panels located at the entrance of each mission. From these panels you can:

  • Select the Tier you want to attempt.
  • See how many Escalation Tokens the run will cost.
  • View the rewards available for that Tier.
  • Check the Mutators and Modifiers active for that run.

Escalation runs are single-attempt challenges. Once a run starts, the mission must be completed in one go.

  • There are no checkpoints, and if the group is wiped, the mission fails. You will need to start the run again and spend tokens to attempt it another time.
  • Each run also includes a mission timer. If the timer reaches zero before the mission is completed, the run fails.
  • Difficulty increases with each Tier. Higher tiers increase enemy health, armor, and damage.
  • Higher tiers are designed to be extremely challenging, even for players using highly optimized builds.

🔹MUTATORS AND MODIFIERS🔹

Mutators, similarly to modifiers, change how missions play.

  • Some mutators affect specific enemy types, creating enemies with additional effects. Others are global mutators that affect all players.
  • Mutators and difficulty scaling are tied to the Tier. This means that every mission played on the same Tier will use the same modifiers and difficulty settings.
  • In future seasons, new mutators may be introduced, or existing ones may be rotated to change how Escalation missions play.

MUTATORS:

  • Harvester – When dealing damage, this enemy regenerates Armor and Health by a percentage of your maximum Armor. Can overheal.
  • Suppressor – When damaged, this enemy starts to charge an EMP blast. When fully charged, he unleashes it, disrupting everything in the area.
  • Aid Specialist – This enemy periodically Repairs the Armor of all allies around him, if they are badly damaged.
  • Anchor – This enemy has damage resistance for as long as he has any allies around him.
  • Hot Foot – If you stay in the same spot for too long, a charge counter begins to fill. When it reaches maximum, you are Shocked and take damage.
  • Unyielding – All enemies become immune to crowd control effects while significantly damaged.

🔹SOLO, GROUP PLAY, AND MATCHMAKING🔹

Escalation can be played solo or in a group.

  • In group play, the party leader selects the Tier, spends the Escalation Tokens and launches the mission.
  • If the run is successfully completed, the leader receives the main token reward.
  • Everyone participating in the mission receives the standard mission rewards and materials, as well as a smaller amount of Escalation Tokens at the end of the run.
  • To participate in Escalation, agents must first unlock the feature by reaching Level 40 and obtaining the SHD Watch.

Escalation also supports matchmaking, which allows you to search for groups attempting the same Tier.

  • Matchmaking is tied to the selected Tier, not a specific mission.
  • Once the mission has been launched, matchmaking is disabled, but others can still join through invites.

🔹REWARDS AND PROGRESSION🔹

  • Higher tiers increase both the difficulty of the mission and the rewards you can earn. These rewards include Escalation Tokens, progression materials, and resources used for Expertise upgrades.
  • Escalation is also currently the primary source of Prototype Gear, with higher tiers increasing the chance for these items to drop.
  • At the start of each season, Escalation Tokens reset.

🔶PROTOTYPE GEAR🔶

Prototype Gear is a new item quality that sits above existing High-End, Named, and Gear Set items. These items have stronger attribute values and will also feature Augments, which provide an additional way to improve your build.

Most gear items starting from High-End quality can be converted into Prototype Gear. Exotics are currently excluded, but they may be supported in future seasons.

Prototype Gear can be obtained in two main ways:

  • Escalation runs, where Prototype items have a chance to drop as loot.
  • Upgrading eligible High-End, Named, or Gear Set items into Prototype Gear.

Higher Escalation tiers increase both the drop chance and Attribute rolls of Prototype Gear.

🔹PROTOTYPE ATTRIBUTES🔹

  • Prototype Gear features higher attribute ranges than standard High-End items.
    • The previous maximum roll for an attribute becomes the minimum possible roll, and the maximum value can reach up to twice the original maximum.
  • Items that drop directly as Prototype Gear roll their attributes randomly within this new range of values.
  • Higher Escalation tiers increase the likelihood of higher rolls.

🔹UPGRADING TO PROTOTYPE🔹

You can convert your existing gear into Prototype Gear, but it needs to meet specific requirements:

  • The item must be Level 40.
  • Have maximum Expertise level.
  • All attributes must be fully optimized.

Once these requirements are met, the item can be upgraded to its Prototype version.

Upgrading does not require any resources, but it changes how the item’s attributes are generated.

  • One attribute is guaranteed to be maxed at the new Prototype maximum value
  • The other attributes remain at their previous maximum values
  • There is a chance for additional attributes to also roll at the new Prototype maximum

Because of this, you may need to upgrade multiple versions of the same item to obtain the combination of attributes you want.

Once an item becomes Prototype Gear, it can no longer be optimized or recalibrated in any way.

Because of this, you should finalize your gear piece or weapon before upgrading it. This includes recalibrating attributes or talents and fully optimizing before converting it into its Prototype version.

🔹AUGMENTS🔹

All Prototype Gear comes with a special effect called an Augment.

  • They function similarly to talents and provide additional bonuses.
  • Unlike standard talents, Augments are drawn from a shared pool and are not tied to a specific weapon or gear type.
  • Any Prototype can roll with different Augments from the same pool of effects.
  • Augments can also level up as the item is used.

As mentioned before, most aspects of Prototype Gear cannot be changed, but Augments are the one exception.

  • You can reroll the Augment to try to obtain a different one. After rerolling, you can choose to keep the new Augment or discard the change and keep the original one.
  • Both rerolling and leveling up Augments require a new resource called Prototype Cores, with the cost increasing each time a reroll or level up is performed.
  • Prototype Cores are currently obtained by dismantling Prototype Gear, making them a rare resource.

AUGMENTS LIST:

  • Quantum – Provides a small chance to become temporarily immune to damage. The bonus cannot refresh while active.
  • Echo – Each bullet fired has a chance to deal its damage a second time.
  • Atomize – Increases grenade radius and damage.
  • Amalgam – Each bullet hit has a chance to apply a random status effect.
  • Trapper – Increases the duration of status effects you apply.
  • Entropy – Increases your Health based on a percentage of your total Armor.
  • Anomaly – Skills restore a portion of the damage they deal as healing.
  • Paradox – Provides a chance to refill part of your magazine while firing.
  • Synesthesia – Bullet hits have a chance to slightly reduce skill cooldowns.

🔶RETALIATION🔶

Retaliation is getting a few updates in the upcoming season and a new gameplay focus around the Black Tusk.

  • The Black Tusk Agitation Meter fills in the same way as other factions, by eliminating Black Tusk enemies and completing activities involving them.
  • Additionally, their meter will also fill during other factions’ Retaliations, but at a slower rate.
  • Black Tusk Retaliations can only occur in Washington, D.C. and WONY.
  • For the first time, the Black Tusk can also own Control Points in the open world. This only occurs as a result of losing a Retaliation. They will not launch resource convoys or other territory expansion activities.
  • Defeated enemies can also drop a new material called DIAMOND Transceivers, which are used for blueprints obtained from these Retaliations.
  • You may now come across a special Black Tusk Maneuver objective, which grants additional time when completed.

🔹KILL SQUADS🔹

Black Tusk will also have their own Kill Squads. Defeating them gives you a chance to obtain blueprints for several rare Exotics, including Climax exclusives, as well as Capacitor and Vindicator.

Successfully completing entire Retaliation event* also gives you a chance to obtain blueprints for certain Raid and Dark Zone exclusive Exotics.

Note: In the PTS stream we originally mentioned that these would be dropped by Elite Kill Squads, but that information was outdated.

There are two types of Black Tusk Kill Squads: Regular and Elite. The Elite squad, known as BTSU Team 9, is rarer and more dangerous. During the upcoming season, they will also have a chance to appear during Retaliations of other factions, so keep an eye out and watch your back.

Elite BT Kill Squads are a seasonal feature and will only be available for the duration of the Y8S1.

🔹AGITATION OVERCLOCK🔹

This season we are implementing a change to how the Agitation Meter behaves. Previously, once the meter reached its maximum value, you could trigger a single Retaliation before the meter reset.

With Agitation Overclock, the meter now has multiple levels that allow you to trigger Retaliation up to three times back-to-back.

🔹QOL UPDATES🔹

There are also several quality of life improvements to the Retaliation experience.

Updated Timer

  • Previously, Retaliation events expired after a set amount of real-world time. The timer now progresses based on in-game playtime instead.
  • The timer will also pause when you are participating in another Retaliation.
  • The time available to collect loot after completing a Retaliation has been increased from 30 seconds to 90 seconds.

Matchmaking

  • You can now use matchmaking to find other agents participating in Retaliation events.
  • It will pair you with those who are currently playing at the same global difficulty level.

🔶MODIFIERS🔶

The upcoming season will have a new modular system built around Recombinant, the core seasonal Global Modifier. It’s experimental Black Tusk technology that lets you customize how bonuses and abilities behave.

🔹GLOBAL MODIFIER🔹

Recombinant is built around three Modules: Offense, Defense, and Utility.

  • When you first start the season, these modules are evenly balanced, meaning each one provides the same baseline value.
  • As you progress, you can shift that balance by modifying the number of stacks assigned to each module.

Stacks determine the strength of each module’s bonuses. By upgrading Active Modifiers and equipping Passive Modifiers, you can increase or redistribute these stacks.

For example, you can focus heavily on Offense for more damage, invest more into Defense for more armor, or maintain a balanced mix – your pick.

🔹ACTIVE MODIFIERS🔹

Active Modifiers are abilities tied to Black Tusk technology. Each one corresponds to one of the three modules: Offense, Defense, or Utility.

  • Each Active Modifier increases the strength of the Global Modifier by improving the base stack values of its corresponding module.
  • Upgrading them can unlock additional effects and improve performance.
  • You can upgrade them by defeating enemies while they are equipped.

The three Active Modifiers available this season are:

  • Blackout Pulse – Releases an EMP pulse that disrupts enemy electronics and applies shock to enemies within range. Each level up raises your base Offense stacks, and at the highest level the EMP will also pulse enemies hit by the blast.
  • Cloud Armor – Creates a support field that regenerates armor for allies within range. Each level up raises your base Defense stacks, and at the highest level the cloud also blinds enemies inside it.
  • Optimize / Overload – Enhances skill performance by reducing cooldowns. Each level up raises your base Utility stacks, and at the highest level it also Overcharges your skills for a short duration.

🔹PASSIVE MODIFIERS🔹

Instead of providing an ability, Passive Modifiers adjust the values and interactions of the Offense, Defense, and Utility stacks.

This season we have 34 different Passives for you to pick from, and you can equip multiple at once. The order in which they are equipped matters, as each modifier is applied sequentially and affects the final value of the stacks.

You can obtain Passive Modifiers in two ways:

  • As rewards from the Seasonal Journey.
  • By purchasing them from a vendor at the White House.

To obtain them from the vendor, you will need to use a new seasonal currency called BTSU Firmware, earned through the Seasonal Journey and Scouts.

🔹HOSTILE COUNTERMEASURES🔹

Enemies can be equipped with one of three special modifiers:

  • System Drain – With each hit, enemies equipped with this modifier temporarily reducing stacks in all your module bonuses.
  • Inversion Field – Enemies generate a polarity field that reverses the effects of your strongest module/s while you remain inside it. Eliminating these enemies grants temporary protection from polarity fields.
  • Obstructor Virus – Defeating an enemy affected by this modifier temporarily disables one of your Passive Modifiers, unless the enemy is defeated via a headshot.

Enemies with these countermeasures will display modifier icons above their heads, so you will be able to easily identify them.

🔶GEAR, WEAPONS AND TALENTS🔶

🔹NEW EXOTIC WEAPONS AND GEAR🔹

👺 Investor – Exotic Mask

  • Talent “Slotted”
    • Receive bonuses for each non-Core Attribute on this item, depending on their color:
    • Red: +10% Crit Damage
    • Yellow: +5% Skill Efficiency
    • Blue: +1% Armor Regen
      • PvP Only: 0.5% Armor Regen
    • This item can feature any Core Attribute. This item features a third random Attribute instead of having a Gear Mod Slot.
    • This item cannot feature the Headshot Damage, Health or Skill Repair Attributes

🔫 Whiplash – Exotic Pistol

  • Talent “Faster Than Reloading”
    • Having this weapon holstered for 5s reloads and primes it. While primed, swapping to this weapon reloads you Primary and Secondary weapons and grants +20% Rate of Fire and +50% Weapon Damage until its magazine is emptied.
    • Reloading or swapping from this weapon before its magazine is emptied will remove its stat bonuses.

🔫 Agitator – Exotic Assault Rifle

  • Talent “Perturb”
    • While this weapon is holstered, generate 50% less Threat when shooting. Keeping this weapon holstered for 10s will prime it.
    • While primed, swapping to this weapon grants +25% Rate of Fire, +30% Weapon Damage and you generate 100% more Threat when shooting for 20s.
    • Swapping from this weapon before the timer ends removes the bonuses.

🔹NEW BRAND AND GEAR SETS🔹

👗 Royal Works – Brand Set

  • 1 Piece equipped: 5% Weapon Handling
  • 2 Pieces equipped: 32.5% Magazine Size
  • 3 Pieces equipped: 15% Crit Damage

Named Gear Pieces:

  • Named Chest Piece “Robin” – Talent “Perfect Gunslinger”
    • Weapon swapping increases total weapon damage by 28% for 5s.  This buff is lost for 5s if you weapon swap while it is active.
  • Named Backpack “Bulldog” – Talent “Perfect Composure”
    • While in cover, increases total weapon damage by 20%.

👗 Core Strength – Gear Set

  • 1 Piece equipped: 10% Weapon Handling
  • 2 Pieces equipped: 5% Weapon Damage; 5% Armor; 5% Skill Efficiency
  • 4 Pieces equipped unlock a new unique Talent.

Talent “Core Exercise”

  • For each Core attribute, receive 40% of the other two Core Attributes’ bonuses.
  • Skill Tiers count as 1% Skill Efficiency when these attributes are applied.
  • All pieces from this Gear Set, apart from the Backpack, will feature random Core Attributes

Chest and Backpack Talents:

  • Chest – Talent “Inner Core”
    • Increase the percentage of the bonuses you receive from the other Cores from 40% to 60%.
  • Backpack – Talent “Outer Core”
    • This Talent does not provide a direct change to the Core Exercise Talent.

🔹NEW NAMED WEAPONS AND TALENTS🔹

🔫 Interchange – Enhanced AUG A3P

  • Talent “Perfect Back and Forth”
    • Swapping to this weapon grants +13% Rate of Fire and +12% Weapon Damage for 10s.
    • Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s.
    • Receiving one of the bonuses will remove the previous one if it’s still active.
    • Two instances of this Talent will not function at the same time.

🔫 Trader – ACR SS

  • Talent “Perfect Back and Forth”
    • Swapping to this weapon grants +13% Rate of Fire and +12% Weapon Damage for 10s.
    • Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s.
    • Receiving one of the bonuses will remove the previous one if it’s still active.
    • Two instances of this Talent will not function at the same time.

Back and Forth – Weapon Talent

  • Swapping to this weapon grants +10% Rate of Fire and +9% Weapon Damage for 10s.
  • Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s.

🔶PTS TEST ONLY🔶

  • During the test, all modifiers will be unlocked from the start.

Adam Shipley’s Inventory:

  • PTS Cache: Y8S1 Gear – Contains all upcoming Gear (including the Climax Exclusive), their blueprints, their respective materials, and all other materials used in the Expertise system.
  • PTS Cache: Blueprints – Contains all blueprints currently in the game.
  • PTS Cache: Materials – Contains Brand and Gear Set materials not included in the Gear cache, as well as all other materials used in the Expertise system.
  • Prototype Cores and Escalation Tokens have been added to the PTS Materials Cache so you can upgrade your existing items.
  • Prototype versions of Striker’s Mask, Backpack, Holster, Kneepads, Equalizer and Lexington have also been added to the cache.

 

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