Public Test Server – Stagione 10 [Patch Notes – update 01.09.22]

Piattaforma: PC
Apertura server (fase 2): 2 settembre ore 13.00
Chiusura server: 6 settembre ore 13.00
Dimensione download:

  • Client PTS completo: ~85gb
  • Solo patch (se avete il client PTS installato): ~6.07GB

Ci teniamo a ricordarvi che ciò che fate nel server di test, rimane li.
Essendo un test, potreste subire crash e trovare bug di ogni sorta.
Per eventuali update, potete tenere d’occhio il forum ufficiale.
Per feedback e segnalazioni, usate la sezione apposita.

 

PATCH NOTES FASE 1 (CLICCA PER LEGGERE)

PATCH NOTES [ENG] – PHASE 1

Please note that the new features mentioned below are still being worked on and are therefore not in their final stages.
Final 3D models for some of the new gear and weaponry items are still pending, placeholder assets are used instead.
The build may state TU15 (Title Update 15) but this is just a visual issue.

COUNTDOWN

New Difficulties

Normal – can be completed solo
Hard – designed for groups of 8 casual players
Challenging – current difficulty available at release, designed for a group of 8 matchmade players. Can be completed by a team of 2–4 hardcore players
Heroic – best for 4–8 hardcore players

New Countermeasures

Skill Suppression – Once the enemy is dead, an EMP will be deployed (Disruption Effect) that can affect Agents and their skills in 15 meters* radius.

  • Deactivation Benefit: Enemies no longer deploy an EMP after they die. Players reduce a +25% preliminary Skill Cooldown if they kill an enemy within 15 meters radius.

Explosive Resistance – Enemies gain +100% Explosive Resistance.

  • Deactivation Benefit: Enemies no longer have extra Explosive Resistance. Agents gain +25% Explosive Damage.

Reload Speed – Agents’ total Speed Weapon Reload decreased to 75%.

  • Deactivation Benefit: Agents no longer have total Speed Weapon Reload decreased to 75%. Agents gain +25% Speed Weapon Reload.

Armor Protection – Enemies receive +25% of incoming Armor Repairs.

  • Deactivation Benefit: Enemies no longer get extra Armor Repairs. Agents gain +25% for incoming Armor Repairs.

Hostile Skill Damage Resistance – Enemies gain +50% Skill Damage Resistance.

  • Deactivation Benefit: Enemies no longer have extra Skill Damage Resistance. Enemies Skill Damage Resistance is reduced by 25%.

Agents Hazard Resistance – Agents Hazard Resistance is reduced by 25%.

  • Deactivation Benefit: Agents Hazard Resistance is no longer reduced by 25%. Enemies Hazard Resistance is reduced by 25%.

Headshot Resistance – Enemies Headshot Resistance is increased by 25%.

  • Deactivation Benefit: Enemies Headshot Resistance is no longer increased. Agents gain +25% Headshot Damage.

Critical Resistance – Enemies reduce incoming Critical Chance by 25%.

  • Deactivation Benefit: Enemies no longer reduce incoming Critical Chance by 25%. Agents gain +25% Critical Chance.

NEW GEAR 

Arcabuz Brazos – Gear Brand Set

  • 1 Piece equipped gives +10% Skill Haste
  • 2 Pieces equipped give 1 Skill Tier
  • 3 Pieces equipped give 20% Ammo Capacity

Umbra Initiative – Gear Set:

  • 2 Pieces equipped give +15% Critical Chance
  • 3 Pieces equipped give +30% Reload Speed
  • 4 Pieces equipped give access to two unique talents based on player positioning From the Shadows and Into the Light
    • From the shadows – While in cover, gain 10 Stacks per second up to 50. Each stack will give 1% Critical damage increase and 0.5% RPM. Buff does not apply while shooting from cover. While out of cover you lose 4 stacks per second at normal speed and 2 stack per second if running.
    • Into the light – While out of cover and in combat, gain 10 Stacks per second up to 50. Each stack will give 0.5% Armor regen when it is consumed. Stacks consume, 10 stacks per second, only in cover.
  • Chest and Backpack Bonuses:
    • Chest : Increases stack from 50 to 100 and gain 20 stacks per second for From Shadows
    • Backpack: Increases stack from 50 to 100 and gain 20 stacks per second for into the light. Consumes 20 stacks per second while in cover.

NEW WEAPONS & TALENTS

Exotic Weapons

Doctor Home –Exotic variation of the M1A QCB Rifle.

  • Talent Doctor Home: Shooting an enemy with Doctor Home applies a mark. When killed, marked target drops a 15% Armor repair kit. The kit doesn’t give bonus armor. Only the weapon owner can see the Armor repair kit. Once the player picks the armor kit, all party members receive the heal.

Bloody Knuckles – Exotic Gloves.

  • Talent Over the top: Throwing a grenade or striking an enemy with a melee attack activates the Seeing Red buff. Seeing Red grants +25% weapon damage and +100% melee damage. Seeing Red lasts 20 seconds and has a 60 second cooldown. While in cooldown, striking an enemy with a melee attack or hitting an enemy with the effect of a grenade will complete the cooldown instantly.

Busy Little Bee – Exotic pistol inspired by Lightning Rod.

  • Talent Busy Little Bee: Each shot to a different target increases weapon damage if player keeps shooting at different targets: each shot increases 10% to a maximum of 200%. Players have 5 seconds to shoot between each target until they lose the stacks and must do it again.
  • When the time is over or the player shoots the same target, they will gain an extra 5% damage for each stack they were able to get on the next shot. The stacks will remain even if the user changes weapons.

Named Weapons

Lefty – ACS-12 shotgun

  • Talent Perfect Sledgehammer: Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed.

Stage Left – SOCOM MIA

  • Talent Perfect Sledgehammer: Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed.

Talents

Sledgehammer

  • Dealing damage with a grenade applies a mark on target. Targets with marks will take 30% more damage to armor and have a – 5% movement speed. Mark disappears after 10 seconds.

Perfect Sledgehammer

  • Dealing damage with a grenade applies a mark on target. Targets with marks take 40% more damage to armor and -10% movement speed.

STRONGHOLDS

Tidal Basin

  • Added Legendary difficulty

Manning National Zoo

  • Added Legendary difficulty

QUALITY OF LIFE CHANGES

UI

  • Added server time in the main menu
  • Added a quantity preview for material caches that allows to see what’s inside before opening it
  • Removed an interval of randomization for material caches to allow the maximum of each material to be obtained when opening the cashes
  • Added an option to hide loot beams in the Gameplay Setting
  • Moved materials for Uzina and Heartbreaker gear sets to the correct category
  • Added two Season 9 Exotics Dread Eddict and Bluescreen to Haven and BoO display walls
  • Added an option to sell from Stash at each vendor players can sell stuff to
  • Exotics can drop in the open world from random NPCs and any activities
    • Please note that the drop chance percentage for PTS has been set up to be much higher than the actual value

Character

  • Added character customization allowing players to change body type, skin tone and face shape after starting the character progression

Materials & Recourses

  • Cap raised for three main resources, namely food, water and components up to 500 units
  • Cap raised for all crafting, optimization materials and DZ credits*. For more information see the table below:

* Incorrect values can be displayed for some materials during PTS

PATCH NOTES FASE 2 (CLICCA PER LEGGERE)

GEAR  

Brazos de Arcabuz  – Gear Brand Set 

  • Gear Brand Set name changed from Arcabuz Brazos to Brazos de Arcabuz
  • Changed 3 Pieces Set bonus reward from 20% Ammo Capacity to 20% Magazine Size
  • Talent name changed from Perfected Overclock to Perfect Overclock
  • Buffed Perfect Overclock Talent
    • Allies within 15 meters radius of player’s deployed skills gain +30% reload speed and reduce their active cooldowns by 0.6s each second
  • Added new brand logo
  • Picaros Holster:
    • Removed the 20% Weapon Damage bonus from the Attributes. Instead, Picaros Holster will now provide a 20% Weapon Damage Perfect CORE Attribute and roll normally 2 random Attributes.

Umbra Initiative – Gear Set 

  • From the Shadow Talent 

Based on our tests and player feedback, we concluded that the offensive bonus provided with the Umbra Initiative Gear Set wears out too fast for it to feel meaningful. To address this, we have decided to reduce the stacks attribution 

  • While out of cover agent loses 2 stacks instead of 4 per second at normal speed and 1 stack instead of 2 if sprinting.
  • Into the Light Talent 
    • We decided to boost the healing bonus provided with the Umbra Initiative Gear Set while in cover 
    • Increased Armor regeneration from 0.5% to 0.8% when consumed
  • Added in-game models for Umbra Initiative Gear Set on female body types

Gear Rebalance: 

  • Ongoing Directive 
    • Fixed an issue where Hollow-point ammo would not give bonus damage to party members
  • Striker’s Battlegear 

With the addition of the Heartbreaker Gear Set in Season 9, Striker has lost its place as the pure offensive beast that it was designed to be. Additionally, the fix to make Heartbreaker stacks additive instead of multiplicative also needed to be applied to Striker for both sets to behave consistently. We have taken this change into account in our rebalancing to make sure it doesn’t result in a reduction of its damage bonus. 

  • Changed damage modifier from multiplicative to additive.
  • Striker’s Gamble: Weapon hits increase total weapon damage by 0.65%, stacking up to 100 times. 2 stacks lost per second between 0 to 50 stacks; 3 stacks lost per second between 50 and 100 stacks.
  • Press the Advantage: Increases max stacks for Striker’s Gamble from 100 to 200. 4 stacks lost per second between 100 and 150 stacks: 5 stacks lost per second between 150 and 200 stacks.
  • Risk Management: Increases total weapon damage gained per stack of Striker’s Gamble from 0.65% to 1%.

 

WEAPONS 

 EXOTIC WEAPONS: 

Doctor Home – exotic variation of the M1A QCB Rifle
We’re happy with the fantasy and Exotic mechanic of this weapon, but we agree that it needs a bit of a kick to become a truly valuable alternative to other weapons TD2 has to offer 

  • Increased RPM from 200 to 350
  • Fixed an issue with the armor kit dropping from unmarked targets

 Busy Little Bee – exotic pistol inspired by Lightning Rod
We decided to simplify the mechanics of the Busy Little Bee and refocus on a simpler fantasy. Use the pistol to build a stack, swap weapon to consume the buff. 

  • Talent Busy Little Bee: Each shot to a different target will give 1 stack – up to 10 max, with each stack giving 20% Weapon Damage increase. Stacks will activate once the weapon is switched and will last for 10 seconds. Changing weapon again during the said 10 seconds will cancel the buff.

NAMED WEAPONS: 

Lefty – ACS-12 shotgun 

  • Changed the damage values from The Mop Named shotgun to ACS-12 shotgun (yes, it was too powerful…) 
  • Changed the RPM and magazine size to match ACS-12 shotgun
    • RPM 300
    • MAG 20

QUALITY OF LIFE CHANGES 

  • Added an option to hide Signature Weapon in the weapon options in the Signature Weapons inventory screen
  • Adjusted SHD Watch: players can add/assign multiple points at once
  • Added an option to sell from Stash at each vendor players can sell stuff to
  • Starting from World Tier 5 and above, Exotic components will now have a chance to drop from Control Points Chests starting from Alert level 3 and DZ chests
  • Starting from World Tier 5 and above, Exotic items will now have a small chance to drop from any NPC in the entire game, starting from Challenging difficulty
    • The chance increases with higher difficulties
  • Drastically reduced the logoff timer for hardcore characters from 30 to 2 seconds in order to reduce instances of players finding their hardcore characters dead after a crash or disconnect

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