Martedì 28 luglio i server di The Division 2 saranno offline per una manutenzione programmata.
Inizio: 9.30
Durata: 3 ore
Manutenzione estesa o in ritardo? Seguire l’annuncio sul forum ufficiale e Twitter.
Note della manutenzione:
- Fixed an issue where The Chimera boss would not drop collectibles during Manhunt mission.
- Fixed an issue where Roosevelt Legendary Projects would not be completed.
- Fixed an issue where True Patriot set with Full Flag would cause a damaging explosion on the Agent if one of their skills was destroyed.
- This is a relevant fix for PvP as well, since it could potentially kill your teammates.
- Fixed an issue that doubled the Spotter Talent damage increase for skill damage.
- Fixed an issue with the Future Initiative set that caused the Ground Control Talent to trigger when healing deploying skills.
- Fixed an issue with the Mantis Exotic that allowed it to be recalibrated.
PVP only:
- Dodge City Gunslinger’s Holster Quick Draw damage per stack bonus lowered from 1% to 0.1% in PvP.
- Negotiator’s Dilemma now deals the correct amount of damage in PvP.
- Eclipse Protocol’s Indirect Transmission talent will now transfer the correct amount of damage and duration when spreading multiple status effects.
- First Blood Marksman Rifle talent now disabled.
- Developer comment: We will revisit First Blood’s PvP behavior in the future, but for now we felt it necessary to disable it entirely when in the Dark Zone or a Conflict match.
- Decreased pistol damage by 22%
- Decreased rifle damaged by 30%
- Decreased Classic M1A damage by 12.5%
- Decreased marksman rifle damage by 30%
- Decreased Nemesis damage by 11%
- Developer comment: These changes should help make fighting against 1-shot builds less frustrating in PvP, and instead reward skilled marksmanship when landing headshots, and not just shots to the body.
Mi chiamo Elena, aka Itasil92, e vengo dalla Sardegna. Sono admin/founder di The Division Dark Zone, prima community italiana dedicata al franchise The Division. Ubisoft Star Player dal 2015 al 2023, Ubisoft Creator Program dal 2024, Elite Task Force dal 2021. Ho partecipato all’E3 di LA nel 2015, e a diversi workshop e eventi in vari studi Ubisoft.