Prima della prossima fase del Public Test Server per il Title Update 20 (Project Resolve) che, salvo cambiamenti, è prevista dal 19 al 22 gennaio, sono stati condivisi su Trello i cambiamenti in arrivo con la Fase 2. Si tratta di una lista composta dai feedback degli utenti e dalle risposte del team di sviluppo. Il testo è in inglese e non verrà tradotto.
WEAPONS AND TALENTS
- Enhance accuracy and stability of some weapons
- Our primary focus has been on performance rather than handleability. Modifying accuracy and stability would result in diminishing the unique characteristics of each weapon, potentially leading to a homogenization where all weapons become identical. Instead, our objective is to ensure that certain weapons are harder to handle, but in turn, offer greater power when landing shots. We have decided to refrain from implementing any additional changes now. However, we will reassess the situation following the release and consider potential adjustments.
- Mantis Exotic MR is too buffed and needs a nerf
- We agree with the notion that it needs to be brought down. The change will be available with PTS Phase 2.
- The Doctor Home Exotic Rifle changes were unnecessary
- We have reviewed your feedback and determined that Doctor Home requires a revision. Therefore, we will be reverting it back to its original version for PTS Phase 2.
- With all the other weapon changing, St. Elmo’s Engine Exotic AR feels underwhelming
- We hear you and can confirm that we’ll be leaving as it is for PVP.
- All Rifles should be given a 30% – 50% buff to accuracy and stability
- Buffing the handling of every rifle would risk diminishing the individual traits that make each weapon unique, potentially leading to a lack of diversity. Our main objective in preserving the current state of weapon handling is to ensure a wide variety of weapons remains available. Therefore, we have decided not to implement any changes that would make the rifles too similar.
- Concerns about Nemesis, Regulus and Scorpio Exotics getting a bigger buff in PVP now that the third Attribute can be reconfigured
- We are looking into nerfing Scorpio, Nemesis and Regulus in PVP only.
GEAR
- Brand Set changes suggestions
- Thank you for your suggestions. However, we currently do not have any plans to change the Brand sets. Our focus is on enhancing the existing stats and not moving them around.
- Concerns regarding Armor Regen scaling in PvP
- We agree that the Armor Regen buffs are indeed too significant. We have decided to implement adjustments to these buffs for both PvP and PvE to ensure a more balanced and fair experience for all players.
CONFLICT
- Unbreakable didn’t need a nerf
- We will be reverting it back to its original version for PTS Phase 2.
- Either add more turrets or revert the change
- The current implementation of the turrets did not achieve our goal of preventing spawn camping. Considering the technical constraints that prevent the addition of more turrets, we have decided to remove them for now and explore alternative options.
DARK ZONE
- The rogue activation timer can be shorter
- The timer is set up to stop players from going rogue near you. To see how a shorter timer would function, we will be adjusting it to 3 seconds for PTS Phase 2.
DESCENT
- Suggestion to add Reconstructed caches at high price to the NSA Shop
- It is a great idea and we are committed to implementing it. The cost of the caches would be very high, though.
- Even with the session’s length change, it still takes too long to reach the Nemesis
- Our intention is to gauge the impact of the current changes in a live environment. Based on player feedback, we will make any necessary adjustments in future Title Updates to ensure the best possible experience. Right now, we want to refrain from further shortening the session length as it can lead to frustration due to the waiting time between rooms and travel time.
- Don’t reduce the number of Talents
- The implementation of the change in PTS Phase 1 was not fully completed as the UI with the list of Talents available in the rotation was missing. To ensure that players are aware of the current rotation, a comprehensive UI presentation will be added.
- We agree that a 1-week interval might be too long between re-rolls. We’ll explore the possibility of reducing the interval between re-rolls.
GEAR LOCK
- Gear locking has generated mixed opinions, so we would like to provide further insights into our motivations. The Division 2 is a tactical shooter, meaning that strategic planning and decision-making play a significant role in gameplay. One aspect of this strategy involves choosing and committing to specific gear items before engaging enemies. Allowing players to swap gear during combat would diminish the tactical nature of the game. It would also introduce complexity, as players would need to be aware of the mechanics of their current gear as well as the other options in their inventory. While some players may excel at managing this complexity, we believe it would make the gear system more difficult for the majority of players to understand and engage with. Additionally, balancing the game’s difficulty becomes more challenging, as we would need to consider not only the available builds but also the potential talent combinations that should not be possible during combat. However, we acknowledge that in certain situations, preventing loadout swapping can be overly restrictive. As a result, we have decided to remove the loadout block for Rogues, which was implemented in PTS Phase 1.
- We ask you to concentrate your efforts on testing it with the following specs during Phase 2:
- Gear lock while in combat, regardless of game mode remains as is
- Gear lock while in Conflict remains as is
- Gear lock while Rogue will be reverted and available for testing on PTS Phase 2
- Additionally, we introduced following QOL changes:
- You now will be able to switch grenades
- You will now be able to switch gear while in the shooting range
- You will now have a 1-minute grace period where you’re allowed to switch gear after joining another player’s session.
Thank you again for partaking in the Phase 1 of the TU20 PTS and please do keep your thoughts coming as community feedback has always been helpful to us in making the necessary adjustments to the upcoming content.
Mi chiamo Elena, aka Itasil92, e vengo dalla Sardegna. Sono admin/founder di The Division Dark Zone, prima community italiana dedicata al franchise The Division. Ubisoft Star Player dal 2015 al 2023, Ubisoft Creator Program dal 2024, Elite Task Force dal 2021. Ho partecipato all’E3 di LA nel 2015, e a diversi workshop e eventi in vari studi Ubisoft.