PTS FASE 2 – Stagione 2 Anno 7 [PATCH NOTES e DEVELOPER NOTES]

É stata appena annunciata la Fase 2 del Public Test Server per la prossima Stagione. Qui di seguito troverete il patch notes aggiornato, ma in inglese. Per aiutarvi a capire i contenuti, potete dare uno sguardo al patch notes della Fase 1, che avevamo tradotto per buona parte in italiano.

PUBLIC TEST SERVER – FASE 2

Il Public Test Server del prossimo aggiornamento “Y7S2” (Anno 7 Stagione 2) di The Division 2 verrà nuovamente attivato a breve per consentire agli utenti di effettuare i test prima del rilascio della patch.

Se avete il client PTS già installato, Ubisoft Connect scaricherà solo una patch, altrimenti sarà necessario scaricare l’intero client di gioco. Ricordiamo che si tratta appunto di un client separato da quello normale, e tutto ciò che viene fatto e ottenuto nel server di test NON verrà trasferito nel server live.

Questo server di test, come sempre, sarà disponibile solo su PC (Ubisoft Connect). Qui di seguito troverete tutte le informazioni necessarie.

Apertura server: 27 agosto ore 14.00
Chiusura server: 1 settembre ore 14.00

Dimensione patch:

  • Client intero: ~100GB
  • Solo patch: ~17GB

 

PATCH NOTES

Fonte: Board ufficiale su Trello

While this second PTS phase wasn’t originally planned, its main goal is to ensure our recent stability improvements are effective and provide a smooth experience for everyone at launch. You’ll notice some balance changes based on community feedback, but not all of them will be present in this phase – our primary focus is on the technical aspects that ensure game stability.

You’ll find the full list of changes in the Patch Notes below, and at the end, we’ve included Dev Notes to give more context on how we interpreted and incorporated your feedback into the final version.

Maneuvers

Maneuvers are now available to test in the second phase of the Y7S2 PTS. These are optional challenges that you can take on between capturing Control Points during a Retaliation. Each Maneuver is the same for every player participating in that Retaliation, but you must complete it individually to earn the reward.

Completing a Maneuver adds extra time to your retake timer, which can make the difference between reclaiming the zone or running out of time.

Maneuvers change every time you capture a Control Point, whether or not you’ve completed the current one. You never have to complete them to finish a Retaliation, but they give you another way to manage the clock, especially if your group is cutting it close.

However, be aware that time can also work against you, if you go down during Retaliation, you lose some of the remaining timer, so every opportunity to gain more time matters.

Gear, Weapons and Talents

Urban Lookout – Brand Set

  • 2 Pieces equipped: +30% Skill Duration

Tipping Scales – Gear Set

  • Talent “Throttle Control”
    • Shooting builds stacks to a max of 50. Each stack provides +0.5% Weapon Handling and +4% Critical Hit Damage.
  • Backpack – Talent “Snowball”
    • Increase the Critical Hit Damage received per stack from 4% to 7%

Soft Spot – Weapon Talent.

  • Destroying a Weakpoint grants 27% Weapon Damage for 15s.

PTS Only

Adam Shipley’s Inventory:

  • PTS Cache: Y7S2 Gear – Contains all upcoming Gear (including the Climax Exclusive), their blueprints, their respective materials, and all other materials used in the Expertise system.
  • PTS Cache: Blueprints – Contains all blueprints currently in the game.
  • PTS Cache: Materials – Contains Brand and Gear Set materials not included in the Gear cache, as well as all other materials used in the Expertise system.
  • Journey Build Caches – Five caches from the Seasonal Journey, each highlighting one of the five Active Modifiers.

Inaya’s Inventory:

  • 12 conversion blueprints for the Retaliation materials.
  • NY Kill Squad Cache Blueprint.

Developer Notes

Retaliation

“The Pact” has been one of the most anticipated seasons for our dev team, as it introduces one of our favorite mechanics: Retaliation. Our goal was clear: to bring new endgame content with high replayability, new ways to interact with the open world, and a fresh path for farming Exotics.

After reviewing community feedback and internal data, we’re happy to see that the reception has been largely positive and aligned with the experience we aimed to deliver. Of course, there’s always room for improvement, and we’re making a few adjustments to address some of the feedback we received. For example, we will tweak the Global Modifier balance to make sure that players can easily benefit from controlling Named Zones when starting from the ground. Also, now we will finally include the “Maneuvers” feature, allowing players to better manage their risk-reward ratio throughout the Retaliation time.

We also noticed that many players had trouble triggering Retaliation due to the slow fill rate of the Agitation Meter. We’ve revised the criteria for how it fills and made sure that your disruptions now cause the double of the original impact to the feature’s activation – after all, we designed this feature to be played, and making it hard to trigger would go against that intent.

Retaliation – Upcoming changes in Y7S2

  • New Daily Project: Added a daily project that once completed, instantly fills a faction’s Retaliation bar to 100%, allowing you to quickly start it.
  • Agitation values for Retaliation activities on Heroic difficulty have been doubled.

New Gear

Regarding seasonal gear, we carefully reviewed your feedback and cross-referenced it with usage data to understand its impact on the meta. We understand the community’s concerns about the Tipping Scales Gear Set and its stack decay, but we also recognize its core purpose: to support LMG’s and high sustain damage weapons. We want to reinforce that identity without pushing it too close to Assault Rifle builds.

Gear – upcoming changes in Y7S2

Urban Lookout – Brand Set

  • 2 Pieces equipped: +30% Skill Duration
  • Tipping Scales – Gear Set
    • Talent “Throttle Control”
      • Shooting builds stacks to a max of 50. Each stack provides +0.5% Weapon Handling and +4% Critical Hit Damage.
    • Backpack – Talent “Snowball”
      • Increase the Critical Hit Damage received per stack from 4% to 7%
  • Overdogs – Exotic Gloves
    • Talent “Weakest Link” – Amplifies Weapon Damage by 30% to the lowest ranking enemies currently in combat, as per the Tier hierarchy.

New Weapons and Talents

On the weapons side, we’re thrilled with the feedback on the Exotic MMR Shroud. Our goal was to encourage players to explore sniper builds more deeply, and we’re excited to see how the community experiments with it once the season goes live. For now, we’re aware that the Shroud is not interacting properly with the Headhunter talent. Our team is currently looking into fixing the issue and we will keep the community informed about it.

Lastly, about the Exotic Pistol Tempest, we knew this would be a popular item in the PTS. We’ve long wanted to introduce an automatic pistol that could be used with a large shield, and that alone makes it a unique and appealing item. We received a lot of feedback suggesting changes to its talent, and while we reviewed all of it carefully, our intent was never to create a new synergy for build crafting. Instead, the talent was added as a small survivability bonus — not as an incentive to build around shield-breaking mechanics. In fact, the original design didn’t even include a talent, as we were confident in its balance and uniqueness. Since it will only be unlocked after the Climax Mission, we’ll be monitoring feedback and data closely once the majority of players have access to it to ensure it’s on par with our vision and community perception.

Weapons and Talents – upcoming changes in Y7S2

  • Shroud Exotic M700 Carbon
    • Talent “High Priority Target” – Amplifies Weapon Damage by 125% to the highest ranking enemies currently in combat, as per the Tier hierarchy.
  • Soft Spot – Weapon Talent.
    • Destroying a Weakpoint grants 27% Weapon Damage for 15s.
  • Perfect Soft Spot – Weapon Talent
    • Destroying a Weakpoint grants 32% Weapon Damage for 15s.

 

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