Martedì 9 agosto i server di The Division 2 saranno offline dalle 9.30 per una manutenzione programmata, che servirà a implementare il Title Update 15.4 e attivare l’evento abiti “Attività da strada“.
Durata prevista: 3 ore estesa di 1 ora
Dimensione patch: ~3.80GB
Seguire il post sul Forum ufficiale, Twitter o il Server Status ufficiale per aggiornamenti su eventuali ritardi/estensioni della manutenzione, o riaperture anticipate dei server.
PATCH NOTES
PC STABILITY ISSUES
- Improved stability: fixed the most predominant client crash. We continue working on optimizing the game on PC.
MANHUNT
- Fixed the issue with the climax mission progression halting after the first wave of NPCs.
- Fixed the issue with Captain Lewis not spawning if the first wave of NPSs is eliminated too fast.
- Killing Private Connor too fast will no longer halt the progress of the mission.
- Fixed the issue with two Agent Kelso’s being present in the Base of Operations basement if player completes the “Prime Target” mission without turning in all decryption keys.
GLOBAL EVENT
- Fixed the issue with days 2, 3 and 4 being locked in the Reanimated Global Event.
BLUEPRINTS
- Fixed the issue with the Season 9 Exotic blueprints missing the “Items required” requirement.
- Fixed the issue with the reconfigure blueprints for the three new Exotics being listed at the bottom of the list: the blueprints for the newest items should appear at the top part of the list now.
EXPERTISE
- Fixed the issue with the 0/0 Exotic Components upgrade requirement needing one Exotic Component for upgrade of Gear Expertise levels.
UI & LOCALIZATION
- Fixed incorrect translation from Spanish.
- Fixed minor UI issues.
OTHER
- Fixed the issue with the Raid checkpoint system not working as designed even though the alert “Checkpoint reached” appeared after the boss is eliminated.
Mi chiamo Elena, aka Itasil92, e vengo dalla Sardegna. Sono admin/founder di The Division Dark Zone, prima community italiana dedicata al franchise The Division. Ubisoft Star Player dal 2015 al 2023, Ubisoft Creator Program dal 2024, Elite Task Force dal 2021. Ho partecipato all’E3 di LA nel 2015, e a diversi workshop e eventi in vari studi Ubisoft.