PTS Title Update 5/Episodio 1 – Patch Notes

Il Title Update 5 include l’Episodio 1, cioè il primo DLC di The Division 2 completamente gratuito per tutti, e al quale avranno accesso anticipato di una settimana i possessori del Pass Anno 1.

Il Public Test Server sarà attivo dall’1 al 10 luglio per effettuare i test di questo grande aggiornamento, e sarà suddiviso in fasi, durante le quali si potranno testare -a turno- vari contenuti.

Dimensione patch: 10GB circa
Durata PTS: 1-10 luglio
Disponibile su: PC



PC: Evitare il Download - PTS The Division 2
  • Con Uplay chiuso, andare nella cartella Ubisoft, dove sono installati i giochi (in genere è C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games).
  • Creare una cartella chiamata Tom Clancy’s The Division 2 PTS.
  • Aprire la cartella dov’è installato il gioco normale, selezionare tutti i file e fare Copia.
  • Andare sulla nuova cartella creata in precedenza per il PTS, e fare Incolla.
  • Infine avviare Uplay, andare sul PTS e cliccare su Download. Quando richiesto, selezionare la cartella di gioco creata in precedenza.
  • Da qui Uplay farà una ricerca dei file del gioco, e scaricherà solo la patch per aggiornare il client.


In alternativa, se Uplay dovesse comunque far scaricare un altro client, pur indirizzandogli la cartella già presente:

  • Far si che Uplay stesso crei la cartella e lasciar scaricare almeno qualche MB.
  • Mettere in pausa e chiudere Uplay.
  • Aprire la cartella dov’è installato il gioco normale, selezionare tutti i file e fare Copia.
  • Andare sulla cartella creata da Uplay per il PTS, e fare Incolla.
  • Avviare Uplay, e riavviare il download. Dovrebbe far scaricare solo i GB mancanti.


Contenuti in breve:

  • Nuove missioni storia [maggiori informazioni]
  • Nuova modalità Spedizione [maggiori informazioni]
  • Nuovo guanto esotico Guanti Cablati BT
  • Nuovo fucile esotico Diamondback
  • Nuove armi Carbine 7 (fucile d’assalto) e Stoner (mitragliatrice)
  • Torcia per pistole
  • 2 nuovi Incarichi Top Secret
  • Shepherd Reward System
  • Difficoltà Storia per il Raid
  • Modifiche alle abilità
  • Modifiche al drop degli Esotici
  • Modifiche e bilanciamenti vari
  • Bug fix vari



  • Dal 1 al 2 luglio: nuove missioni principali
  • Dal 3 al 4 luglio: difficoltà Storia del Raid
  • Dal 5 al 7 luglio: nuova modalità Spedizione
  • Dall’8 al 10 luglio: bilanciamenti equipaggiamento, esotici, abilità



Questo patch notes è del server di test, perciò non è definitivo. La versione italiana verrà pubblicata sul nostro sito solo con l’uscita dell’aggiornamento, dopo la fase di test.


New Main Mission: Manning National Zoo
Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.

New Main Mission: Camp White Oak
The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.

New Experience: Expeditions
Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions!

New Classified Assignments

  • Aquarium
  • Datacentre

Shepherd Reward System – Call for Backup

  • Added the ability to earn the “Shepherd” title by responding to call for backups and earning endorsements. An agent who received help will be able to endorse the helping agent.


  • Added Discovery Difficulty to the Washington National Airport raid.
  • Added Raid Completion Time to Clan Leaderboards. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party.
  • The Discovery difficulty level of the Raid will not drop the Eagle Bearer. Final loot rewards will be revealed closer to the release of Episode 1.


  • New Exotic: Diamondback Exotic Rifle
    • Lever action rifle
    • 5 round magazine
    • 100 RPM
    • Talents:
      • “Agonizing Bite”
        • Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload.
      • “Deep Fangs”
        • After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10s.
      • “Shedding Skin”
        • While drawn, each time a round is loaded, gain +20% bonus armor for 3s. While holstered, each time you reload or cycle your current weapon, gain +8% bonus armor for 2s


  • New Exotic: BTSU Exotic Gloves
    • Black Tusk gloves
    • Talents:
      • “Elemental Gadgetry”
        • Skills that apply status effects gain +50% status effect duration and +50% skill haste
      • “Energy Infusion”
        • Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear.
      • “Charged Proxies”
        • Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m. Enemies affected by the infused status effect take 50% more damage from your skills.


  • Heroic Bosses now drop Exotics
    • Only exotics that the player is qualified for.
      • For world drop exotics it requires that the player has the drop previously
      • For crafted exotics, it requires that the player has the blueprint
    • The purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exotics
    • These exotics can be team shared to other players.
    • Exclusive Exotics, for example the Eagle Bearer from the Washington National Airport, will not be part of the exotic loot pool.


  • New Assault Rifle: Carbine 7
    • 30 round mag
    • 790 RPM
    • By default rolls with a new talent:
      • “Overflowing”
        • Every 3 reloads from empty increases your magazine capacity by 100%


  • New Light Machine Gun: Stoner LMG
    • 580 RPM
    • 200 Mag capacity
    • By default rolls with a new talent:
      • “Overwhelm”
        • Suppressing an enemy, that is not currently suppressed, grants +5% weapon damage for 10 seconds. Max stack is 5.
  • Shotguns will now do more damage in PvE and less damage in PvP.

Weapon Mods

  • Added Flashlight attachments for pistols.


Developer Comments: We took a hard look at the current meta. The builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power.

We analyzed the best damage builds and survivability builds out there and looked at their efficiency – how fast they kill, how fast they can clear content, how fast they can take down enemies – and mapped that to our skills. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is “giving up” on gear to reach that skill power?

Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a “red” damage build or a “blue” tank build.

To that effect, here are the current changes to skill mods power levels, and in some cases base numbers, on skills.

Skill Haste

Cooldown Reduction has been replaced with skill haste. Skill Haste works equivalent to speed. So, 100% Skill Haste reduces cooldown by 50%, like a car speeding up by 100% getting to its destination in half the time. This means that the player can invest in more than 100% Haste and still get something back. It also means there’s a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills.

To that effect, these are the changes to Skill Haste (formerly Cooldown Reduction):

  • Increased the amount of Skill Haste gained from utility attribute rolls by an additional 25%
  • Doubled the amount of Skill Haste provided by all Skill Haste skill mods
  • Hard caps removed.
  • All current +Cooldown Reduction on existing gear becomes +Skill Haste, with an increase of 33% to their rolls
  • Surge Talent – Increased Skill Haste from 10% to 20%

Specialization skill mods (granted from each spec tree)

  • These now require 0 skill power to run.
  • Their bonuses are locked to a pretty high roll, making them the best power-to-performance mods in the game.
  • There are still higher value mods of these types that can be found in the loot pool, however those do have Skillpower requirements.


  • Increased Hive Network Firewall Radius from +60% to +100%
  • Extra Payload – Damage increased from +30% to +100%
  • Experimental Blend – Changed from flat value increase to percentage based increase of base Healing amount (+50%)
  • Nitroglycerin Mixture – Damage increased from +30% to +100%
    • +50% Healing variant added
  • Cooling Vents – Skill Haste increased from +20% to +100%
  • Internal Storage – Charges increased from +30% to +100%
  • Swarm Control – Charges increased from +30% to +100%
  • Cooldown reductions:
    • Restorer Hive 240 to 90
    • Stinger Hive 240 to 90
    • Booster Hive 240 to 90


  • Changed the base ammo for sniper turret from 5 to 15 and mortar turret ammo from 4 to 10.
  • Magnetic Rail – Damage increased from +30% to +150%
  • Lubrication Gel – Duration increased from +60% to +100%
    • +100% Burn Strength variant added
  • Cyclone Magazine (Generic) – Added to loot pool
    • +4 Extra Mortar Ammo
  • Cyclone Magazine (Demolitionist) – Removed Skill Power Requirement
    • +3 Extra Mortar Ammo
  • Spare Parts – Skill Haste increased from +20% to +50%
  • Organic Circuits – Duration increased from +60% to +100%
  • Ammo Box – +50% Mortar Radius variant added
  • SHD CPU V.2 (Generic) – Added to loot pool
    • Damage increased from +7% to +150%
  • SHD CPU V.2 (Demolitionist) – Removed Skill Power Requirement
    • Damage increased from +7% to +100%
  • Multi-tool – Skill Haste increased from +20% to +50%
  • Increased Turret Cyclone Magazine Mortar Ammo from +4 to +20
  • Increased Turret Ammo Box Extra Mortar Ammo from +4 to +20
  • Increased Turret Ammo Box Extra Sniper Ammo from +6 to +30
  • Cooldown reductions:
    • Assault Turret 120 to 60
    • Incinerator Turret 120 to 90
    • Sniper Turret 240 to 60
    • Artillery Turret 240 to 60


  • Nickel-Chromium Wire – Skill Haste increased from +60% to +100%
    • +200% Remote Pulse Skill Haste variant added
  • Silicon Carbide Coil – Charging Speed increased from +30% to +50%
  • Microwave Amplifier (Gunner) – Removed Skill Power Requirement
    • +30% Confuse Duration
  • Exploded Blueprint – Skill Haste increased from +60% to +100%
  • Heating Mantle – Charging Speed increased from +30% to +50%
  • Directional Transmitter (Gunner) – Removed Skill Power Requirement
    • 30% Cone Size
  • Cooldown reductions:
    • Scanner Pulse from 90 seconds to 40
    • Remote Pulse 120 to 60
    • Jammer Pulse 120 to 90

Seeker Mine

  • Increased base damage of Explosive Seeker Mine by 14%
  • Mini Electric Motor – Skill Haste increased from +40% to 100%
  • Delivery System Upgrade – +100% Damage variant added
  • Ball Bearings – Damage increased from +30% to 100%
  • Magnetic Disc (Generic) – Added to loot pool
    • +100% Skill Haste
  • Magnetic Disc (Survivalist) – Removed Skill Power Requirement
    • Skill Haste increased from 9.7% to 80%
  • Phosphorus Ingredient – Healing increased from 60% to 100%
  • RDX Pellet Payload – Damage increased from +30% to +100%
    • +100% Burn Strength variant added
  • Larrea Tridenta Infusion (Generic) – Added to loot pool
    • +100% Healing
  • Larrea Tridenta Infusion (Survivalist) – Removed Skill Power Requirement
    • Healing increased from +14.5% to +50%
  • Cooldown reductions:
    • Explosive Seeker Mine 90 to 60
    • Cluster Seeker Mine 60 to 40
    • Mender Seeker Mine 180 to 60

Chem Launcher

  • Piranha Solution – Damage increased from +30% to +100%
    • +100% Burn Strength variant added
  • Chromatics Training – Radius increased from +30% to +50%
  • Slip Fit Tube – Skill Haste increased from +30% to +50%
  • Cell Penetrating Peptide – Healing increased from +60% to +100%
  • Hydrochloric Infusion – Damage increased from +30% to +100%
  • Ultra-Thin Cartridges – Radius increased from +30% to +50%
  • Liquid Nitrogen Cooling System – Skill Haste increased from +30% to +50%
  • Pharmacokinetic Enhancer – Healing increased from +60% to +100%


  • Increased bombardier drone bomb blast radius from 4 to 5 meters.
  • Graphene Battery (Generic) – Added to loot pool
    • +100% Duration
  • Graphene Battery (Sharpshooter) – Removed Skill Power Requirement
    • Duration increased from +14.5% to +80%
  • Electric Soldering Tool – Skill Haste increased from +40% to +100%
  • Gimbal Vibration Damping – Health increased from +60% to +100%
  • Blitzkrieg Blasting Powder – +200% Striker Damage variant added
  • Carbon Fiber Frame (Generic) – Added to loot pool
    • +100% Skill Haste
  • Carbon Fiber Frame (Sharpshooter) – Removed Skill Power Requirement
    • Skill Haste increased from +9.7% to +80%
  • Reinforced Rotor Blades – Health increased from +60% to +100%
  • Terminal Ballistics – Damage increased from +30% to +200%
  • Trauma Analyzer – Healing increased from +30% to +50%
    • +50% Deflector Duration variant added
  • Gaffer Tape – Duration increased from +60% to +100%
  • Hollow-point Bullets – Damage increased from +30% to +200%
  • Electropulsing Stimuli – Healing increased from +30% to +50%
    • +100% Fixer Skill Haste variant added
  • Cooldown reductions:
    • Striker Drone 180 to 60
    • Bombardier Drone 120 to 60
    • Fixer Drone 180 to 60
    • Tactician Drone 180 to 60


  • Increased base health of all Shields by 15%
  • Changed the shields regeneration to now be percentage based (base 5% hp/s while holstered and 2.5% while deployed).
  • Titanium Reinforcement – Health increased from +45% to +110%
  • Shape-memory Alloy – Deflected Damage increased from +20% to +100%
  • Cementitious Material – Holstered Regeneration increased from +60% to +100%
  • Weaved Aramid Fiber – Health increased from +45% to +110%
  • Supramolecular Networks – Active Regeneration increased from +20% to +50%
  • Liquid Metal Microdroplets – Holstered Regeneration increased from +60% to +100%
  • Thermoresponsive Polymer – Deflected Damage increased from +20% to +100%
  • Smart UHMWPE Lexicon – Active Regeneration increased from +20% to +50%
    • +110% Ballistic Shield Health variant added
  • Cooldown reductions:
    • Bulwark Shield 240 to 40
    • Crusader Shield 240 to 40
    • Deflector Shield 240 to 40


  • Decreased base damage of Burster and Demolisher Firefly by 25%
  • Increased Firefly Tungsten Compound and Guiding System Max Targets from +3 to +5
  • Alignment Valve – +100% Damage variant added
  • Tungsten Compound – +100% Damage variant added
  • Propantriol Adhesive – Skill Haste increased from +40% to +100%
  • Microfiller Resin – Skill Haste increased from +40% to +100%
  • Cooldown reductions:
    • Burster Firefly 90 to 60
    • Demolisher Firefly 90 to 60


  • Increased Alps Summit Armament 1-piece Skill Haste bonus from 10% to 20%
  • Increased China Light Industries Corporation 3-piece Skill Haste bonus from 10% to 30%
  • Increased Petrov Defense Group 3-piece Skill Haste bonus from 10% to 30%
  • Increased Tip of the Spear 3-piece Skill Haste bonus from 20% to 40%


  • Overall Time-To-Kill in PvP has been lowered.


  • The Crafting Bench is now upgradable and will then allow to craft gear up to a Gear Score of 500.
    • It will require one gun and one gear piece of 490 GS or higher to build, and after that, the player can craft GS 500 items.
  • Deconstructing high end gear pieces now predictably grants brand materials.
  • Blueprints that were previously only on projects, control points or weekly vendors are now shared over all 3 sources
    • This means if you are looking for a blueprint that used to only be on projects, you can grind alert level 3 or 4 control points.
  • Players can now recalibrate crafted gear and weapons, as well as use them as a source for recalibration.


  • Cassie Now sells GS 500 items. She sells normal gear, some exotics and named weapons.


  • NPCs no longer double heal their armor.
  • Players can now damage NPCs rappelling on ropes with explosives.
  • Fixed an error during the calculation of weakpoint kill stats.
  • Players can no longer easily pass through Black Tusk Warhounds.
  • Control point officers no longer instantly revive players if the player has just used the Chem Launcher.
  • Outcasts suicide rushers now blow themselves up closer to their target.


  • Improved player feedback when trying to pick up ammo with maximum signature weapon ammo.
  • Inspecting a player now allows inspection of weapons, grenades and skills.


  • Intercepted projectile by the deflector drone now do a % damage.
  • Players will now gain control quicker after dropping down.
  • Reduced Depth of Field strength when aiming.
  • Improved reload and interaction prioritization. Holding down the interact button will now cancel reloading and start the interaction.
  • Improved player replication for situations where players have widely different connection quality. This should reduce inconsistent speedup and freezing of players.


  • Slapback System enabled: The gunshot echo system that was featured briefly in the private beta prior to launch has been re-enabled.


  • Improved Arabic voice-over localization.

Bug Fixes

  • Fixed an issue causing players to become stuck during the “Reach the first hall” objective in the Air & Space museum mission.
  • Fixed a loot exploit in the Invaded Capitol Hill stronghold.
  • Fixed enemies becoming stuck in their spawn rooms in the “Museum Water Source” side mission.
  • Fixed “Neutralize the hostile” objective not updating correctly in the “Agent Edwards Support” side mission.
  • Fixed an issue causing older versions of the Tobii Eye Tracker to be unresponsive.
  • Fixed an issue causing the “Aim at Gaze” option for the Tobii Eye Tracker to be inaccurate.
  • Fixed an issue causing NPC weapon audio to be stuck in a loop under certain circumstances.
  • Fixed an issue causing missing weapon audio when firing immediately after having switched from a grenade.
  • Fixed an AFK related exploit in the Conflict PvP mode.
  • Fixed several locations on Conflict maps where players could ignore damage when behind cover.
  • Fixed an issue relating to interacting with ECHO’s when in a group.
  • Fixed an issue causing the Chem Launcher cooldown to reset when restocking ammo.
  • Fixed Special Field Research objective “Complete 5 Public Executions with Marksman Rifle” not progressing under certain circumstances.
  • Fixed the Special Field Research progression circle to be consistent with other progression circles.
  • Fixed an issue where players incorrectly could vote kick a member during a boss fight in the Roosevelt Island stronghold on challenging difficulty.
  • Fixed an issue where the Turret skill could deploy inside a wall under certain circumstances.
  • Fixed an issue causing the Reviver Hive to not revive players when thrown.
  • Fixed Skill Mods requirement having an invisible decimal, resulting in incorrect power requirement information.
  • Fixed an issue where NPC’s from a Warhound Convoy could spawn in an inaccessible area.
  • Fixed an inaccessible bounty location in the Judiciary Square zone.
  • Fixed abnormal NPC behaviour when suppressed outside of the players view.
  • Fixed an issue where the Black Tusk Medic’s drones would self-destruct in the Dark Zones.
  • Fixed the Conflict UI being misaligned when using Dual Monitors and the Offset UI option.
  • Fixed performance drops when browsing player inventory on Xbox One.
  • Fixed performance drops when opening the Ubisoft Club Challenge tab on PC.
  • Fixed a clipping issue with the Gunner Uniform when equipped on a female character.
  • Fixed an issue causing loadouts using the same skill to revert all affected loadouts to the same skill mod.
  • Fixed the Banshee Pulse Skill Mod description to state that it applies Confusion status effect on affected target.
  • Fixed an issue with the Motion Sickness mode causing the player’s FOV to change drastically when enabled.
  • Fixed an issue where signature weapon ammo could drop mid-air.
  • Fixed several areas where players could leave the playable map.
  • Fixed several areas where players could fall through the world.
  • Fixed several areas where players could vault into water. Don’t go swimming with all that gear, agents!
  • Fixed several areas with missing climb prompts.
  • Fixed several areas where the player could become stuck in the open world.
  • Fixed several areas where the players could become stuck in missions.
  • Fixed several world objects with missing cover prompts.
  • Fixed several occurrences of Delta errors when interacting with world objects.

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