
STAGIONE 2: INTO THE DARK
[ANNO 8] Inizio: 16 giugno 2026
Questa stagione NON è una ripetizione delle Stagioni precedenti e fa parte delle Stagioni 2.0.
RICOMPENSE
Missione Climax – Difficoltà MASTER:
- Mitra esotico: Underboss
Livelli Stagione:
- Fucile d’assalto esotico: Caduceus
- Ginocchiere esotiche: Nurse’s Kneepads (Ginocchiere da infermiera)
- Gear Set: Ortiz: Reficere
- Brand Set: Edelweiss GPz
- Busto Nominale: Benefactor
- Talento: Perfect Empathic Resolve
- Zaino Nominale: Momma Badger
- Talento: Perfect Safeguard
- Arma nominale: Insult to Injury
- Talento: Perfect Head Scratcher
- Arma nominale: Brain Break
- Talento: Perfect Head Scratcher
- Talento: Head Scratcher (Infliggi il 30% di danni in più ai nemici confusi. Dopo 4 uccisioni, applica Confusione ai nemici colpiti.)
CACCIA ALL’UOMO
MODIFICATORI
MODIFICATORE GLOBALE
The Hyenas have pushed their Potent Spice experiments further, using the Toxic Dark Zone to store and move the chemical compounds needed to produce it.
Your task is to recover Sample Cannisters from Hyena activity and stop those materials from feeding back into their operation.
Once secured, Sample Cannisters can be used in two main ways:
- Contribute Sample Cannisters at the seasonal vendor to increase the Sample Size bar and unlock stronger High Quality Munitions bonuses.
- Active Modifiers can automatically consume Sample Cannisters on activation to trigger a more powerful Surge version of their effects.
VENDITORE STAGIONALE E MUNIZIONI ALTA QUALITÀ
The seasonal vendor is located in the Base of Operations, next to the Specialization table.
At the vendor, you can contribute Sample Cannisters to increase the Sample Size bar. As the bar progresses, it unlocks additional High-Quality Munitions bonuses for the season.
High-Quality Munitions is a temporary buff granted after contributing Sample Cannisters. While the buff is active, you benefit from all bonuses currently unlocked through the Sample Size bar. Each reload consumes one stack, and the buff ends once all stacks are depleted.
MODIFICATORI ATTIVI E “SURGE”
Active Modifiers return with a new Surge mechanic.
When you activate an Active Modifier and have enough Sample Cannisters in your inventory, they are automatically consumed to trigger a stronger version of that modifier.
Surged Active Modifiers improve the base effect, add extra bonuses, or reduce certain drawbacks depending on the modifier used. Inside the Toxic Dark Zone, activating a Surged Active Modifier also helps reduce Toxicity.
Active Modifiers can also be upgraded, improving effects such as cooldown, duration, or Surge cost.
The three Active Modifiers this season are:
- Invincible – focused on healing, armor repair and temporary damage reduction.
- Pneuma – focused on weapon swap speed and stacking bonuses based on weapon types.
- Vicarious – focused on skill efficiency, skill damage, and supporting your allies with repairs and healing.
MODIFICATORI PASSIVI
There are 9 Passive Modifiers, split into three categories: Gadgets, Resistances, and Offensive.
They can help you reduce Surge costs, improve your resistance to Toxicity and Status Effects while inside the Toxic Dark Zone, increase how many High-Quality Munitions you can carry, and give you new ways to debuff enemies.
CONTROMISURE OSTILI
These modifiers can make enemies harder to ignore and more dangerous if left alive. Inside the Toxic Dark Zone, they can also interact with Toxicity, making certain enemies a bigger threat the longer you stay exposed.
- Folie à Deux – When the enemy first takes or deals damage, a timer starts and their damage increases over time. If the enemy dies after that timer ends, the modifier can transfer to another nearby enemy.
- In the Toxic Dark Zone, it can also increase Toxicity for nearby agents.
- Plague Doctor – Grants health regeneration to nearby enemies from the same faction.
- In the PvE Dark Zone, agents within its radius gain Toxicity over time.
- Soporific – Can apply Lethargy debuff when damaging an agent. While affected by this debuff, incoming damage has a chance to inflict Disorient Status Effect. Killing a Soporific enemy removes the debuff regardless of its remaining duration.
- In the PvE Dark Zone, Toxicity increases whenever Soporific triggers Disorient.

