
STAGIONE 3: RED HORIZON
[ANNO 8] Inizio: ?
Questa stagione NON è una ripetizione delle Stagioni precedenti e fa parte delle Stagioni 2.0.
RICOMPENSE
Missione Climax – Difficoltà MASTER:
- Guanti esotici: Loaded for bear
Livelli Stagione:
- Shotgun esotico: Fafnir
- Gear Set: Ember Engine
- Arma nominale: Steamer
- Talento: Perfect Boiling Point
- Arma nominale: Teapot
- Talento: Perfect Boiling Point
- Talento: Boiling Point
- Busto nominale: Colpo a sorpresa (Imminence Armaments)
- Talento: Riassegnato perfetto
- Busto nominale: Capofitto (Richter & Kaiser)
- Talento: Coppia vincente perfetta
- Zaino nominale: Zaino da operatore Apollo (Airaldi Holdings)
- Talento: Dirompente perfetto
- Zaino nominale: Il Custode(5.11 Tactical)
- Talento: Protettore perfetto
CACCIA ALL’UOMO

MODIFICATORI

MODIFIERS
Cleaners are coming to Washington, D.C. and gradually expanding their presence across the map.
- For the duration of the season, Cleaners will appear throughout the open world in Washington, D.C. They will be able to take over Control Points, spawn activities, and initiate Retaliations in Named Zones.
- During Retaliations involving other factions, Cleaners will also passively build up Agitation instead of Black Tusk.
- A new Cleaner Elite Kill Squad, 95 Company, can also spawn during Retaliations, similar to BTSU Team 9 and the Knock Knock Gang.
GLOBAL MODIFIER: UNDER PRESSURE
Under Pressure revolves around a Pressure Gauge that builds as you fight and grants stronger bonuses the higher it gets. Spend too long out of cover, however, and that pressure will start to drop.
The gauge can be filled through different actions:
- Kills: 2.5%
- Headshot kills: 2%
- Multikills: 2%
- Grenade kills: 3%
- Skill kills: 3%
- Status Effect kills: 3.5%
- Fire kills: 5%
These bonuses can stack. For example, a headshot kill grants 2.5% for the kill itself and another 2% for the headshot, for a total of 4.5%.
- The gauge freezes while your Active Modifier is in use and resets to 0 when it ends.
- Bonuses increase as the gauge reaches the 10%, 35%, 65%, and 90% thresholds.
By default, the Pressure Gauge provides Status Effects as its primary bonus:
- 0 to 10% Gauge: 0% Status Effects
- 10 to 35% Gauge: +15% Status Effects
- 35 to 65% Gauge: +25% Status Effects
- 65 to 90% Gauge: +40% Status Effects
- 90 to 100% Gauge: +65% Status Effects
Each Active Modifier also provides its own secondary bonus from Level 3 onward. The primary bonus can also be changed from Status Effects to Signature Weapon Damage or Hazard Protection through the New Formula Beta and New Formula Gamma Passive Modifiers.
ACTIVE MODIFIERS
This season once again comes with three different Active Modifiers. Unlike previous seasons, however, Active Modifiers will no longer have a cooldown.
You will be able to activate them at any time as long as your Pressure Gauge is above the required threshold. Once an Active Modifier is used, the Pressure Gauge resets to 0.
FIERY AURA
- Secondary Attribute: Armor Regen.
- Starting at Level 3, the progression per tier is 5k, 6k, 7k, and 10k.
- While active, you gain +25% to +65% Damage Resistance depending on the level, plus an additional +25% Damage Resistance while sprinting.
- Enemies that come within 5 to 10m of you, depending on the level, receive the Burn Status Effect the first time they enter that range. This can only trigger once per enemy.
- At Level 5, you also regenerate 10% Bonus Armor for each unique enemy burned during the Active Modifier.
VICARIOUS COMBUSTION
- Secondary Attribute: Headshot Damage.
- Starting at Level 3, the progression per tier is 10%, 20%, 30%, and 50%.
- Landing a headshot on an enemy that is on fire also applies Burn to all enemies within 5 to 10m of that enemy, depending on the level.
- Burn Damage is reduced by 50% to 25%, depending on the level, for the duration of the Active Modifier.
- At Level 5, headshots also apply Burn to enemies for the duration of the Active Modifier.
SIGNED, SHIELD, DELIVERED
- Secondary Attribute: Skill Efficiency.
- Starting at Level 3, the progression per tier is 10%, 12.5%, 15%, and 25%.
- While active, you gain increased Signature Weapon Range and Damage, as well as increased Shield Health and Shield Active Regen.
- Killing an enemy with a Signature Weapon, or while using a shield, refills your magazine without consuming ammo from your reserves.
- This applies to both Signature Weapons and regular weapons used while a shield is active.
- At Level 5, Signature Weapon kills extend the duration by 2 seconds, while kills made with a shield active extend it by 1 second. These effects can stack.
PASSIVE MODIFIERS
This season comes with 20 different Passive Modifiers, allowing you to mix and match their effects for different benefits.
- Flow Regulator: Earn +10% Pressure Gauge per action.
- Throttle Valve: Earn +25% Pressure Gauge per action, but the gauge decays 50% faster.
- Flux Stabilizer: Pressure Gauge decay is 25% slower.
- Pressure Control: Pressure Gauge decay is 50% slower, but Pressure Gauge gain is reduced by 20% per action.
- Quality Seals: Pressure Gauge decay begins after a longer period of time.
- Delayed Venting: Pressure Gauge bonuses are now applied at 0%, 20%, 50%, and 80%. Active Modifiers can also be used at a 10% lower threshold than normal.
- Leaky Valve: Pressure Gauge decay is no longer stopped by staying in cover or during cover-to-cover moves. Pressure Gauge gains are increased by 50% from all actions. Active Modifiers can only be activated above 95% Pressure, regardless of other effects. Decay is paused while out of combat.
- Vacuum Seal: Pressure Gauge no longer decays, but Pressure Gauge gains are reduced by 50% from all actions.
- New Formula: Beta: The primary Pressure Gauge bonus is now Signature Weapon Damage instead of Status Effects. If equipped together with New Formula: Gamma, both effects are disabled. Progression is 10%, 20%, 30%, and 50%.
- New Formula: Gamma: The primary Pressure Gauge bonus is now Hazard Protection instead of Status Effects. If equipped together with New Formula: Beta, both effects are disabled. Progression is 5%, 15%, 25%, and 40%.
- Microwave Coils: Up to four enemies affected by Pulse have a 30% chance to receive the Burn Status Effect. Gain 3% bonus Pressure for every affected enemy.
- New Model: The K8 Jetstream Flamethrower receives the following stat changes: +30% Damage to Named Enemies, -15% total Damage, -50% Spread, +100% Range, and +25% Equip Speed. Picking up Specialization Ammo also doubles the amount received.
- Afterburner: After killing a burning enemy, gain +20% Movement Speed for 30 seconds.
- Flint and Steel: Shooting an enemy while your skill is also dealing damage to them sets the enemy on fire. Cooldown: 15 seconds.
- Fire with Fire: While in combat, being affected by Burn increases your Burn Damage by 50% for 30 seconds.
- Reserve Tank: After using an Active Modifier, the Pressure Gauge resets to 20% instead of 0%.
- All or Nothing: Gauge bonuses below 80% are reduced to 0. Gauge bonuses above 80% are increased by 25% of their value. If equipped together with Kickstart, both effects are disabled.
- Kickstart: Gauge bonuses above 80% are reduced to 0. Gauge bonuses below 80% are increased by 50% of their value. If equipped together with All or Nothing, both effects are disabled.
- Firestarter: Concussion Grenades, Flashbangs, and Cluster Grenades gain +100% Range and apply a short Burn to enemies caught in the blast.
- Modular Plates: Armor Kits also grant +100% Bonus Armor and restore 100% of your shield’s maximum health. Insta Armor Kits grant +25% Bonus Armor and restore 50% of your shield’s maximum health.
HOSTILE MODIFIERS
This season, Hostile Modifiers will work against you by reducing your stats and interfering with the Pressure Gauge.
Setting an affected enemy on fire is the only way to permanently remove or reverse these effects.
- Draining Presence: While this enemy is within 7m of you, you lose 10% of your magazine and 1% of your Pressure Gauge every second.
- Achilles’ Heal: Breaking any of this enemy’s weak points or armor pieces restores 50% Health to them and allies within 10m. You also lose 10% of your Pressure Gauge for every weak point or armor piece broken.
- Thousand Cuts: Each time this enemy hits you, you lose 1% of your Pressure Gauge and receive a stacking 0.5% Damage Reduction debuff for 15 seconds. The duration refreshes with each additional hit.