
Il Public Test Server del prossimo aggiornamento Y8S2 “Into the Dark” di The Division 2 è attivo su PC per consentire ai giocatori di testare le novità in arrivo.
Se avete il client PTS già installato, Ubisoft Connect scaricherà solo una patch, altrimenti sarà necessario scaricare l’intero client di gioco. Ricordiamo che si tratta appunto di un client separato da quello normale, e tutto ciò che viene fatto e ottenuto nel server di test NON verrà trasferito nel server live.
Questo server di test, come sempre, sarà disponibile solo su PC (Ubisoft Connect). Qui di seguito troverete tutte le informazioni necessarie.
Fase 1: 22 – 25 maggio
Fase 2: 3 – 8 giugno
Preload: disponibile
Dimensione patch:
- Client intero: ~100GB
- Solo patch: ~18GB
PATCH NOTES [ENG]
Fonte: Sito ufficiale
DARK ZONES
For PTS Phase 2, the Dark Zone structure still revolves around three rotating rulesets: Classic, Toxic, and Balanced Dark Zones.
This phase is mainly about seeing how each Dark Zone variant feels: if the rules are clear and the rewards feel worth it, how the updated weapons and gear affect PvP, and how the overall experience comes together.
The PvP balance pass applies across all PvP environments, including Conflict and all Dark Zone variants. More details are available in the Global PvP Balance section below.
A Dark Zone vendor overhaul has also been added, with updated inventories, new caches, and rebalanced DZ Currency costs.
DARK ZONE ROTATION
| Variant | Focus | Rogue Protocol | SHD & Expertise | Global PvP Balance |
|---|---|---|---|---|
| Classic Dark Zone | Standard PvPvE risk-versus-reward gameplay | Active | Active | Active |
| Toxic Dark Zone | Seasonal PvE survival and cooperation | Disabled | Active | Active |
| Balanced Dark Zone | Competitive skill-based PvPvE | Active | Disabled | Active |
DARK ZONE VARIANTS
CLASSIC DARK ZONE
(PvEvP / Normalized / Global PvP Balance: Active / SHD & Expertise: Active / Rogue Protocol: Active)
Classic Dark Zone remains the baseline PvPvE experience, with Normalization, SHD Watch, Expertise progression, Rogue Protocols, and periodic Invasions active.
TOXIC DARK ZONE
(PvE / Normalized / Global PvP Balance: Active / SHD & Expertise: Active / Rogue Protocol: Disabled / Season / Toxicity)
Toxic Dark Zone remains the seasonal PvE-focused variant, with Rogue Protocols and friendly fire disabled. Toxicity builds over time and can be managed through Surged Active Modifiers, Safe Houses or by leaving the zone.
Even though Toxic Dark Zone is PvE focused, it is still part of the wider Dark Zone experience. Global PvP Balance also applies here, so players can create builds around the same PvP ruleset used in other Dark Zones. The goal is to make the jump between PvE and PvP variants feel less abrupt, without requiring a full build rethink.
For Phase 2, several changes have been made:
- Landmark Chests now drop Sample Cannisters as contaminated cache items. These work like regular contaminated items and must be extracted.
- Calling the Extraction Helicopter in the Toxic Dark Zone now requires a Stabilization Agent, which has a 33% chance to drop from Landmark Chests.
- Toxicity no longer resets when entering a Dark Zone Safe House. Instead, the current Toxicity value is frozen while inside.
- Toxicity debuffs have been reduced.
- Toxic Dark Zone Hunter difficulty has been adjusted.
- Toxic Dark Zone Hunters now guarantee 1 Exotic Component each and have a dedicated 2% chance to drop Eagle Bearer or Ravenous.
- Sample Cannister gains and costs have been adjusted.
BALANCED DARK ZONE
(PvPvE / Normalized / Global PvP Balance: Active / SHD & Expertise: Disabled / Rogue Protocol: Active)
Balanced Dark Zone remains the competitive PvPvE variant, using high-level normalization based on the Conflict ruleset.
SHD Watch and Expertise are disabled. Deconstructing dropped contaminated items grants double Dark Zone Currency.
DARK ZONE VENDOR OVERHAUL
Dark Zone vendors have been adjusted for PTS Phase 2, with updated inventories, new utility and progression caches, and rebalanced DZ Currency costs.
Following Phase 1 feedback, we have reduced the cost of the new vendor caches:
- DZ East: Recalibration Cache (40 DZC) and Optimization Caches (60 DZC).
- DZ West: Exotic Component Cache (120 DZC / 4 Items) and Reconstructed Cache (180 DZC).
- DZ South: Prototype Core Caches (125 DZC) and Prototype Caches (260 DZC / Higher Chance for Better or Perfect Stats).
Full updated vendor inventory, all vendors:
| Item | Price [DZC] | Contains |
|---|---|---|
| Skill Mod | 40 | High-roll Skill Mod |
| Gear Mod | 40 | High-roll Offensive, Defensive, or Utility Mod |
| High-End Gear Piece | 60 | High-End Gear Piece with random stats |
| High-End Weapon | 70-72 | High-End Weapon with random stats |
| Gear Set Piece | 64-65 | Gear Set Piece |
| Named Weapon or Named Gear Piece | 90 | Named Weapon or Named Gear Piece with Perfect Talent |
| Exotic Cache | 130 | 1 random Exotic Weapon or Exotic Gear Piece |
Full updated vendor inventory, DZ East vendors:
| Item | Price [DZC] | Contains |
|---|---|---|
| Recalibration Cache | 40 | 70 Ceramics, 70 Steel, 65 Electronics, 65 Titanium |
| Optimization Cache | 60 | Tactical Assessment, Weapon Alloy, Gear Weave, 5 Field Recon Data, 3 SHD Calibration |
Full updated vendor inventory, DZ West vendors:
| Item | Price [DZC] | Contains |
|---|---|---|
| Exotic Components Cache | 120 | 4 Exotic Components for Expertise or Re-rolling |
| Reconstructed Caches | 180 | 1 Random Blueprint (Named / DZ Exclusive), 1 Named / DZ Exclusive Weapon or Gear |
Full updated vendor inventory, DZ South vendors:
| Item | Price [DZC] | Contains |
|---|---|---|
| Prototype Core Cache | 125 | 1 Prototype Core |
| Prototype Cache | 260 | 1 random Prototype Weapon or Prototype Gear Piece, with a higher chance for better or Perfect Stats |
PVP ENVIRONMENT IMPROVEMENTS
GENERAL DARK ZONE UPDATES
The Dark Zone entry and checkpoint updates introduced in Phase 1 remain part of the Phase 2 test.
Checkpoint Turret Damage Scaling
- To help prevent checkpoint containment, entrance turrets now deal additional direct Health damage to hostile Agents within range.
- Turrets inflict an additional 4% direct Health damage on top of their standard base values.
Entry Invulnerability Window
- Agents receive a 5-second invulnerability window immediately after entering a Dark Zone.
- This gives players a short moment to load in, check their surroundings, and decide their next move before taking damage.
- The invulnerability ends early if the player moves or fires their weapon.
GLOBAL PVP BALANCE
This first balance pass focuses on currently active Weapon and Gear Talents across Conflict and all Dark Zone variants. The goal is to reduce mandatory “must-pick” options and give more builds a chance to compete.
This is part of a wider, multi-phase effort. Future updates are planned to look at Skills, Attributes, Status Effects, and other PvP areas.
Following Phase 1 feedback, we made another pass on the PvP balance list. This includes some further tuning for damage talents, status-based talents, armor repair and bonus armor options, support focused builds, etc.
We also revisited a few specific items like Striker’s Battlegear, Cavalier, Core Strength, Negotiator’s Dilemma, Ongoing Directive, The Bighorn, Strega, Backfire, Pestilence, and many more.
The full numeric adjustments are listed separately in the dedicated balance list.
VEDI LA LISTA DEI BILANCIAMENTI (clicca qui)
Note: When reviewing these changes, please look at the wider PvP balance picture rather than focusing on one talent in isolation. Some changes may look significant on their own, but they are part of a broader effort.
MODIFIERS
Several Modifier adjustments have been made for PTS Phase 2:
- Pneuma – The Surge Effect no longer depends on the weapon used to apply stacks. For example, Inhale can now be triggered by Headshot kills with any weapon, not only MMRs/Rifles/Pistols.
- Sopoforic – Toxicity now only increases when Sopoforic applies Disorient through its own effect, instead of increasing on every hit.
- Plague Doctor – It now affects Health only, instead of Health and Armor.
- Active and Hostile Modifier values have been adjusted across multiple areas.
ESCALATION
Several reward and economy updates have been made for Phase 2.
REWARDS
- Escalation Completion rewards now grant +1 Exotic Component for each Escalation Tier, starting at Tier 5.
- Prototype targeted loot drops have been added back to Escalation chests.
ESCALATION TOKENS
The Escalation Token economy has been adjusted to better reward group leaders and make the overall flow less punishing.
| Tier | Cost | Leader Reward | Leader Profit | Group Rewards |
|---|---|---|---|---|
| 0 | 0 | N/A | N/A | 2 |
| 1 | 1 | 5 | 4 | 2 |
| 2 | 4 | 10 | 6 | 3 |
| 3 | 8 | 16 | 8 | 4 |
| 4 | 13 | 23 | 10 | 5 |
| 5 | 19 | 31 | 12 | 6 |
| 6 | 27 | 41 | 14 | 7 |
| 7 | 37 | 53 | 16 | 8 |
| 8 | 49 | 67 | 18 | 9 |
| 9 | 63 | 83 | 20 | 10 |
| 10 | 80 | 102 | 22 | 11 |
REQUISITION VENDOR
Escalation Requisition Vendor prices have been updates to match the new token balance.
- Random Prototype Cache – 10 Escalation Tokens
- Gear Prototype Cache – 20 Escalation Tokens
- Weapon Prototype Cache – 20 Escalation Tokens
NEW GEAR, WEAPONS, TALENTS
The following adjustments have been made since PTS Phase 1.
Ortiz: Reficere Gear Set
- 4pc Talent “Ortiz Rapid Application Nanite Prototype”
- Healing Duration and Radius reduced by 75% → 90%
- Healing Efficiency increased by 100% → 150%
- Chest Talent “Overcharged Nanites”
- Increase the Healing Efficiency bonus from 100% to 150%. → 150% to 225%
- Backpack Talent “Improved Dampeners”
- Decrease the Duration and Range reduction from 75% to 25%. → 90% to 25%
Caduceus Exotic AR
- Talent Caduceus: 1.5% of the hit’s dealt damage → 2%
- Magazine Mod: 20 Rounds → 40 Rounds
Underboss Exotic SMG
- Underboss has been added to the Y8S2 Gear Cache.
- Its PTS1 Notes version had no mods, it will now have an Optic Mod providing +15% Crit Chance.
ADDITIONAL UPDATES
Prototype Gear
- Prototype Core costs for upgrading Prototype Augments have been increased. Maxing out one item now costs 46 Prototype Cores, up from 31.
Retaliation
- A new threat may now ambush you during Retaliation. Stay alert.
PTS ONLY
During the test, all modifiers will be unlocked from the start.
Adam Shipley’s Inventory:
- PTS Cache: Y8S2 Gear – Contains all upcoming Gear, their blueprints, their respective materials, and all other materials used in the Expertise system.
- PTS Cache: Materials – Contains Brand and Gear Set materials not included in the Gear cache, Prototype Cores, Escalation Token, and other materials used in the Expertise system.
Known Issues
- Some gear, weapons, and talent visuals are currently a placeholder.
- PTS Cache: Blueprints – is available in the PTS build, but it currently reflects its previous state and may not include all newer blueprints. The team is looking into a better solution for a blueprint access in future PTS builds.
QUESTO È IL PATCH NOTES DELLA FASE 1.
IL PTS È ATTUALMENTE NELLA FASE 2.
Fonte: Sito ufficiale
DARK ZONES & PvP UPDATE
Year 8 Season 2 brings a new structure to the Dark Zone, with the three existing maps rotating between different rulesets.
Each ruleset is built around a different type of experience: the seasonal PvE loop, a more even PvP environment, or the traditional Dark Zone risk-versus-reward gameplay.
PVE DARK ZONE
The PvE Dark Zone is a Year 8 Season 2-specific feature directly connected to the Cleaning up the Streets Global Modifier.
This version of the Dark Zone is designed for those who want to experience the space without the same PvP pressure. Rogue protocol is completely deactivated and damage between players is disabled. Agents are deployed into a highly contaminated environment not to fight each other, but to work together as a unified front.
Normalization is active, while SHD Watch and Expertise progression remain fully functional to help you deal with the threats inside.
It is still a shared area for up to 12 Agents that is meant to feel tense and unpredictable. This time, that tension comes from the environment and enemies, including Hyenas under the effects of Potent Spice, which makes them even stronger and more lethal.
What to expect:
- Toxicity covers the entire zone applying hazardous effects.
- You will be able to team up with others while you are there. The official party system is supported, and you can invite other Agents to group up.
- This Dark Zone becomes one of the main places to recover Sample Cannisters, a new seasonal resource tied to the Hyenas’ activity. They can be found from Landmark chests, material chests, Hyenas, and, at a reduced drop rate, other enemy factions.
Toxicity
Toxicity is a new pressure mechanic that starts building once you enter the area. Certain Hostile Modifiers can also increase it in different ways, so the longer you stay and the more encounters you take on, the more dangerous the area becomes.
As Toxicity rises, you will be affected by cumulative debuffs. To reduce it, you can activate a Surged Active Modifier. To clear it fully you can enter the safe house or a check point, or leave the Dark Zone completely.
NORMALIZED PVP DARK ZONE
The Normalized PvP Dark Zone is a new ruleset built for those who want a more competitive PvP experience with fewer progression-based advantages.
Normalization is active, while SHD Watch Power and Expertise Power are disabled. Everyone enters on a more even playing field, where your tactical decisions and aim carry more weight.
What to expect:
- High-stakes economy. To make this zone more rewarding for competitive agents, breaking down dropped contaminated items grants a 200% DZ Coin bonus.
STANDARD DARK ZONE
This zone functions as the traditional Dark Zone that Agents already know. It’s the “middle ground” for those who want the traditional risk-versus-reward loop.
Normalization remains active here, but SHD Watch and Expertise progression still count toward your power.
What to expect:
- Standard Rogue mechanics and periodic Invasions are active.
DARK ZONE VENDOR UPDATES
Dark Zone vendors have also been updated with new prices and additional utility caches. Each vendor now offers different cache types:
- DZ East: Recalibration Caches (90 DZC) and Optimization Caches (130 DZC).
- DZ West: Exotic Component Caches (160 DZC) and Reconstructed Caches (320 DZC).
- DZ South: Prototype Core Caches (170 DZC) and Prototype Caches (400 DZC) for ascending gear to the new Prototype Tier.
GENERAL DARK ZONE UPDATES
- Entrance turrets have been adjusted to better prevent door camping by dealing additional direct Health Damage to hostile Agents within range.
- Agents now receive a brief invulnerability window when entering the Dark Zone, giving them time to load in and assess their surroundings. This protection ends early if the Agent moves or fires their weapon.
PVP GEAR, WEAPONS, AND TALENTS BALANCING
Year 8 Season 2 also brings a broad PvP balancing pass, starting with a major retuning of weapon and gear talents.
This first phase focuses on addressing talents that have had too much impact on PvP balance, reducing some of the biggest power spikes, and giving more builds a chance to compete across Conflict and Dark Zone.
This is part of wider, multi-phase effort to improve PvP balance, with future phases planned to look at skills and attributes in PvP.
Due to the number of changes included, we’ve listed the full adjustments in a dedicated table.
VEDI TUTTE LE MODIFICHE PVP (clicca qui)
(È una lista in PDF di 33 pagine)
MODIFIERS
GLOBAL MODIFIER
Year 8 Season 2 introduces a new Global Modifier, Cleaning up the Streets, centered around the Hyenas’ latest experiments with Potent Spice.
As part of the season, Hyena forces are using the PvE Dark Zone as staging areas to store the chemical compounds needed to produce Potent Spice. These same compounds are also needed by civilians and Agents for humanitarian efforts, creating the core seasonal loop around recovering and using Sample Cannisters.
Sample Cannisters
Sample Cannisters are a new seasonal resource tied to the Hyena faction and the Global Modifier gameplay loop.
They are used in two main ways:
- Contribute Sample Cannisters at the seasonal vendor to increase the Sample Size bar and unlock stronger High Quality Munitions bonuses.
- Active Modifiers can automatically consume Sample Cannisters on activation to trigger a more powerful Surge version of their effects.
They can be found from several sources:
- PvE Dark Zone Landmark chests – Guaranteed large amount
- PvE Dark Zone material chests – Guaranteed medium amount
- Hyena enemies in the PvE Dark Zone – Medium chance to drop
- Hyena enemies outside the PvE Dark Zone during missions – Small chance to drop
- Other enemy factions – greatly reduced chance to drop
Sample Cannisters are sent directly to your inventory and do not need to be extracted.
Agents can carry a limited number of Sample Cannisters at once. This capacity can be increased by equipping a specific Passive Modifier.
Seasonal Vendor
The seasonal vendor is located in the Base of Operations, next to the Specialization table.
At the vendor, Agents can add Sample Cannisters to the Sample Size bar. Increasing Sample Size unlocks additional High-Quality Munitions bonuses throughout the season:
- Starting bonus: +50% Optimal Range
- Level 1: Adds +50% Weapon Handling
- Level 2: Adds +50% Magazine Size
- Level 3: Adds +50% Damage to Armor
- Level 4: Adds +50% Rate of Fire
These bonuses are cumulative, meaning each new level adds to the bonuses already unlocked. Once a level is reached, that bonus becomes part of the High-Quality Munitions buff.
High-Quality Munitions
High-Quality Munitions is the temporary buff granted after adding Sample Cannisters at the seasonal vendor.
- The bonuses included in this buff depend on your current Sample Size progress.
- The duration of the buff depends on the number of High-Quality Munitions stacks you receive.
- Each Sample Cannister added grants 5 High-Quality Munitions stacks.
- While at least one stack remains, all unlocked High Quality Munitions bonuses are active.
Stacks are consumed only by manual or automatic reloads from an empty magazine. Other effects that refresh ammo or reload weapons do not consume stacks. Once all stacks are depleted, the High-Quality Munitions buff ends.
ACTIVE MODIFIERS
Active Modifiers can be empowered through Surge.
When activating an Active Modifier, if you have enough Sample Cannisters in your inventory, the required amount is automatically consumed to trigger a stronger version of that modifier. Surged Active Modifiers improve the base effect, add extra bonuses, or reduce certain drawbacks depending on the modifier used.
While inside the PvE Dark Zone, activating a Surged Active Modifier also reduces Toxicity.
Active Modifiers can be upgraded. At higher levels, they gain improved effects such as shorter cooldowns, longer duration, or reduced Surge cost.
| ACTIVE MODIFIER | BASE EFFECT | SURGE EFFECTS | UPGRADE EFFECTS |
|---|---|---|---|
| Invincible | On activation, Invincible fully heals the Agent and repairs their armor. For a limited time, the Agent gains very high damage reduction. Damage taken during this window is stored, then applied back to the Agent when the effect ends.
While active, and while enemies are in front of the Agent, Invincible also grants: +20% Movement Speed. When Invincible ends, it enters a cooldown period of 180 seconds, and stored damage is applied back to the Agent. Any bonus armor gained through the modifier is removed. |
+10% Armor on Kill. +50% Damage to Targets Out of Cover. Reduced stored damage taken when the effect ends. Remaining bonus armor persists for an additional 20 seconds after the effect ends. Reduces Toxicity when activated inside the PvE Dark Zone. |
Level 2: Cooldown is reduced.
Level 3: Surge cost is reduced. |
| Pneuma | While active, Pneuma increases Weapon Swap Speed.
Kills with specific weapon types build different stacking bonuses, but once gained those bonuses apply to all weapons. All three bonus types can be active at the same time and last until the modifier ends. Inhale Bonus: Kills with MMRs, Rifles, Pistols grant +5% Headshot Damage and +2.5% Accuracy per stack. Hold Bonus: Kills with ARs and LMGs grant +1% Critical Chance and +2.5% Stability per stack. Exhale Bonus: Kills with Shotguns and SMGs grant +2% Critical Damage and +2.5% Reload Speed per stack. When Pneuma ends, it enters a cooldown period of 180 seconds. |
When Surged, Pneuma allows these bonuses to stack higher. Certain kill conditions can also grant extra stacks:
Inhale: Headshot Kills Reduces Toxicity when activated inside the PvE Dark Zone. |
Level 2: Duration is increased.
Level 3: Surge cost is reduced |
| Vicarious | When activated, Vicarious checks how many allies and enemies are within a set radius around the Agent. For the modifier’s duration:
The Agent gains increased Skill Efficiency. The strength of these effects depends on the number of allies and enemies within the radius at the moment Vicarious is activated. When Vicarious ends, it enters a cooldown period of 180 seconds. |
Skill Efficiency is further increased.
Active skills also extend the modifier’s effect to allies and enemies within a radius around those skills, allowing Vicarious to cover a larger area when skills are placed well. Reduces Toxicity when activated inside the PvE Dark Zone. |
Level 2: Effects radius is increased.
Level 3: Surge cost is reduced. |
PASSIVE MODIFIERS
There are 9 Passive Modifiers, split into three categories: Gadgets, Resistances, and Offensive.
Together, they support the main seasonal mechanics by improving Sample Cannister management, reducing Surge costs, helping Agents deal with Toxicity and Status Effects, or adding new ways to debuff enemies.
HOSTILE COUNTERMEASURES
Hostile Modifiers in Year 8 Season 2 focus on strengthening enemies, supporting nearby faction members, and applying additional pressure to Agents.
Inside the PvE Dark Zone, Hostile Modifiers also interact with Toxicity, increasing the meter in different ways.
| HOSTILE MODIFIER | EFFECT |
|---|---|
| Folie à Deux | Increases the enemy’s damage over time. If the enemy is not eliminated quickly after first taking damage, the modifier transfers to another nearby enemy on death.
In the PvE Dark Zone, it can also increase Toxicity for nearby agents. |
| Plague Doctor | Allows the enemy and nearby enemies from the same faction to regenerate health.
In the PvE Dark Zone, agents within its radius gain Toxicity over time. |
| Sopoforic | Can apply Lethargy debuff when damaging the agent. While affected by this debuff, incoming damage has a chance to inflict Disorient Status Effect. Killing a Soporific enemy removes the debuff regardless of its remaining duration.
In the PvE Dark Zone, damage from Soporific enemies also increases Toxicity. |
NEW WEAPONS, GEAR, AND TALENTS
NEW EXOTIC WEAPON
| Caduceus Exotic AR |
Talent Caduceus
Critical hits repair you and your allies for 1.5% of the hit’s dealt damage. Weapon Stats and Mods |
| Underboss* Exotic SMG |
Talent Gangland Hit
Shooting an enemy with this weapon applies a mark. You can only apply one mark at a time. Shooting another enemy will transfer the mark. More marks can be applied on the same enemy by other agents using this weapon. Maximum amount of marks that can be applied on an enemy is 4. This weapon deals +20% Amplified Damage to marked enemies. The bonus is increased by 5% for each extra mark on the enemy other than your own. |
*This will be the Climax exclusive reward. It will not feature in the PTS.
NEW EXOTIC GEAR
| Nurse’s Kneepads Exotic Kneepads |
Talent Impervious
Both you and Allies within 10m of you receive +40% Hazard Protection. |
NEW GEAR
| Ortiz: Reficere Gear Set |
2 Pieces equipped give 8% Skill Efficiency 3 Pieces equipped give 60% Repair Skills 4 Pieces equipped unlock a new unique talent.Talent “Ortiz Rapid Application Nanite Prototype”Healing Skills’ Duration and Range are decreased by 75%, but their Healing Efficiency is increased by 100%.Healing an Ally with a Skill will provide them 30% Hazard Protection for 10s. Cooldown per ally: 10s.Chest and Backpack Talents:Chest Bonus – Talent “Overcharged Nanites”Increase the Healing Efficiency bonus from 100% to 150%.Backpack Bonus – Talent “Improved Dampeners”Decrease the Duration and Range reduction from 75% to 25%. |
| Edelweiss GPz Brand Set |
1 Piece equipped gives +18% Repair Skills 2 Pieces equipped give +20% Skill Haste 3 Pieces equipped +8% Skill EfficiencyNamed Gear Pieces:Named Chest “Benefactor” – Talent “Perfect Empathic Resolve”Repairing an ally, increases their total weapon and skill damage by 3-20% for 10s. 1-15% if self. Effectiveness increased by your skill tier.Named Backpack “Momma Badger” – Perfect SafeguardWhile at full armor, increases total skill repair by 160%. |
NEW NAMED WEAPONS & TALENTS
| Insult to Injury | Talent Perfect Head Scratcher
Deal 35% Amplified Damage to confused enemies. After 3 kills, applies Confuse to the enemy you hit. |
| Brain Break | Talent Perfect Head Scratcher
Deal 35% Amplified Damage to confused enemies. After 3 kills, applies Confuse to the enemy you hit. |
| Talent “Head Scratcher” | Deal 30% Amplified Damage to confused enemies. After 4 kills, applies Confuse to the enemy you hit. |
PTS ONLY
During the test, all modifiers will be unlocked from the start.
Adam Shipley’s Inventory:
- PTS Cache: Y8S2 Gear – Contains all upcoming Gear, their blueprints, their respective materials, and all other materials used in the Expertise system.
- PTS Cache: Materials – Contains Brand and Gear Set materials not included in the Gear cache, Prototype Cores, Escalation Token, and other materials used in the Expertise system.
Dark Zone Rulesets During PTS
- Dark Zone East – PvE
- Dark Zone West – Normalized
- Dark Zone South – Standard
Known Issues
- Some gear, weapons, and talent visuals are currently a placeholder.
- PTS Cache: Blueprints – is available in the PTS build, but it currently reflects its previous state and may not include all newer blueprints. The team is looking into a better solution for a blueprint access in future PTS builds.
Mi chiamo Elena, aka Itasil92, e vengo dalla Sardegna. Sono admin/founder di The Division Dark Zone, prima community italiana dedicata al franchise The Division. Ubisoft Star Player (2015-2023), Ubisoft Creator (dal 2024), Elite Task Force (dal 2021). Grazie a tali programmi ho partecipato all’E3 di LA nel 2015, a diversi workshop e eventi in vari studi Ubisoft.