Public Test Server per Stagione 11 [PATCH NOTES]

La pagina ufficiale Twitter di The Division ha annunciato l’arrivo del PTS (Public Test Server) per la Stagione 11, che dovrebbe uscire col Title Update 17. Come sempre, questo test sarà disponibile solo su PC, per ovvi motivi “logicistici” dovuti dal rilascio delle patch. Ci teniamo anche a ricordare che i progressi fatti nel PTS con i propri personaggi non vengono trasferiti nei server normali del gioco.

Maggiori informazioni sul funzionamento dei PTS si trovano nella pagina dedicata. (NON CI SARÀ UNA FASE 2)

Date di preload e avvio:

  • Preload: 12 gennaio dalle 18.00
  • Apertura server: 13 gennaio dalle 14.00
  • Chiusura server: 17 gennaio

Dimensione client PTS: ~ 73.49GB
Dimensione +singola patch: ~ 6GB (per chi ha già il client installato)

 

PATCH NOTES [ENG]

Please note that the new features mentioned below are still being worked on and are therefore not in their final stages.
Final 3D models for some of the new gear and weaponry items are still pending, placeholder assets are used instead.

NEW GEAR 

Habsburg Guard a.k.a. “HG” – Gear Brand Set

  • 1 Piece equipped gives +15% Headshot Damage
  • 2 Pieces equipped give +15% Marksman Rifle Damage
  • 3 Pieces equipped give 10% Status Effect
  • Chest and Backpack Bonuses:
    • Named Chest “Venerable” – Talent “Perfect Trauma” – Applies blind to enemy hit in the head. Cooldown 20 seconds. Applies bleed to an enemy hit in the chest. Cooldown 20 seconds
    • Named Backpack “The Courier” – Talent “Perfect Creeping Death” – Causing Status Effect on an enemy has a chance to spread that same Status Effect to the nearest enemy within a 10-meter radius. Can only occur once every 10 seconds.

Hotshot – Gear Set: 

  • 2 Pieces equipped give +30% Marksman Rifle Damage & +30% Stability
  • 3 Pieces equipped give +30% Headshot Damage
  • 4 Pieces equipped give access to a new unique talent
    • Talent “Headache” – First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
  • Chest and Backpack Bonuses:
    • Chest Talent “Daring” – Increases bonus Armor from 50% to 100%
    • Backpack Talent “Blessed” – Agents can miss a headshot before resetting the cycle

NEW WEAPONS & TALENTS 

Exotic Weapons 

Sacrum Imperium – Exotic variation of the G28 Marksmen Rifle.

  • Talent “The Trap” – Tags enemies when in scope (maximum 10). Killing any marked target with a headshot applies 10 second Burn Status Effect and gives a 50% (20% in PVP modes) Speed Movement decrease on all other targets. Cooldown is 30 seconds. Killing another enemy with a headshot shortens the cooldown for 10 seconds. Targets are marked after 2 seconds in scope.

Not available on PTS:

NinjaBike Messenger Bag – Exotic Backpack

  • Talent “Resourceful” – Slots in with any equipped Gear Set and/or Brand Set item to fulfill a requirement towards unlocking a Gear Sets bonus. Allows to unlock bonuses from multiple sets simultaneously.

Named Weapons & Talents 

Prophet – Police 686 Magnum revolver

  • Talent “Perfectly Focused”* – Killing an enemy with a headshot guarantees that the next shot will be a critical headshot. Exclusive for Pistols, Rifles and Marksmen Rifles.

Relic – G28 Marksmen Rifle 

  • Talent “Perfectly Focused”* – Killing an enemy with a headshot guarantees that the next shot will be a critical headshot. Exclusive for Pistols, Rifles and Marksmen Rifles.

Talent “Focused”* – After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot. Exclusive for Pistols, Rifles and Marksmen Rifles.

*Name is a placeholder.

PVP QUALITY OF LIFE CHANGES

  • Lower Skill Tier players can no longer use Jammer against higher Skill Tier players: Jammer level should be same or higher.
  • Fixed an issue where Shrapnel Trap would apply PvE damage in PvP
  • Exotics that are otherwise exclusive to a specific content/source are available as random contaminated drops in the DZ
    • Exotic weapons that can be received as random loot drops after killing enemies in DZ
      • The Ravenous
      • The Bighorn
      • Eagle Bearer

KNOWN ISSUES 

  • The PTS Crafting Cache does not mention the new TU17 gear in its content description
  • The “Focused” and “Perfect Focused” talents exclusive for Pistols, Rifles and Marksmen Rifles display an incorrect naming: “Focus” and “Perfect Focus”
  • The “Focused” and “Perfect Focused” talents are not activated on a new equipped item with the same talent
  • “The Trap” Talent of the Sacrum Imperium Exotic Marksman Rifle has a placeholder thumbnail
  • The Sacrum Imperium Exotic Marksman Rifle has a Skin Slot
  • Placeholder icon is displayed instead of the Habsburg Guard Brand Set Icon in the Item Description
  • Exotic weapons that can be received as random loot drops after killing enemies in DZ
    • The Regulus and Puck’s Nemesis have a chance to drop in the Dark Zone – not intended and will be completely removed for TU17.
    • The Regulus and Puck’s Nemesis blueprints have a chance to drop in the Dark Zone – not intended and will be completely removed for TU17.
  • Hotshot Gear Set
    • The buff to the next headshot granted by the “Headache” Talent is not lost upon missing your next headshot even if the talent icon under the agent’s health bar disappears. The player can miss however many shots they want, the next headshot will have increased damage. Does not apply to the buffs from the second or third consecutive headshot.
    • The buff to the next headshot granted by the “Headache” Talent is applied to whatever weapon the player may swap to regardless of the weapon type even if the talent icon under the agent’s health bar disappears. The buff also applies to the spec weapons.
    • The headshot damage bonus from the “Headache” Talent may not reset after missing headshots
    • If a player equips four pieces of the Hotshot Gear Set before equipping the Hotshot Vest, the “Stand Tall” chest Piece Talent will not function
    • The “Lucky” Talent does not function if the Hotshot Backpack is not among the first four Hotshot Gear Set pieces equipped
    • Dyes are not applied to any of the Hotshot Gear Set pieces

 

 

 

 

Post Recenti

3 Thoughts to “Public Test Server per Stagione 11 [PATCH NOTES]”

  1. Missile75

    Quindi a che pro fare i 2 raid?
    Come al solito su questo gioco non esiste uno scopo ma si gioca per la gloria oltre che per il vestitino della prima comunione. Che tristezza…
    Grazie come sempre

    1. Guarda, io penso che non sono in grado di gestire queste cose ormai. Si sono trovati praticamente con un team ridotto ad occuparsene. Sono cose che se non gestisci bene dagli inizi, ti ritrovi incasinato in futuro. Loro purtroppo nono hanno mai messo in conto determinate cose, il gioco per loro doveva chiudere con l’anno 2, quindi ora si trovano a non sapere come fare certe cose. Hanno difficoltà persino col revamp delle specializzazioni, che doveva uscire l’anno scorso. Penso lo stiano portando avanti in attesa di altro.

  2. Gooji

    Il ninjabike? Che ricordi❤️

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